Simple platformer made in this tutorial: https://www.youtube.com/watch?v=NScngW8vxK8
A small addon that generates 3d mazes using a depth-first search algorithm. It can exclude user-defined zones from generation and suggest locations for items (doors, keys, chests...).
My godot framework help you to create your own 2D plateformer game without coding anything on Godot engine. READ THE DOC !
Simple top down shooter made in this tutorial: https://www.youtube.com/watch?v=5vYI_mgERBU
this is a project made to test the multiplayer api, not necessarily the best implementation though
Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content.Support the project at:https://pigdev.itch.io/godot-sandbox
Simple Doom clone I made in this tutorial: https://www.youtube.com/watch?v=LbyyjmOji0M
Plugin that allows connections to Twitch Chat using IRC. Comes with example scene in the form of an editor dock.
A TrackballCamera that responds to input from mouse, keyboard, joystick and touch, in order to rotate around its parent node while continuously facing it.- stays around its parent node, even if it moves- no gimbal lock (quaternions ♥)- camera inertia for a smoother experience- the parent node does not have to be centered in the camera's view- a bunch of parameters to configure everything as you want it- won't work on godot 3
Do you like thin sharp lines of Kentucky Route Zero? Do you like Battlezone? Do you want to use wireframe art style? Do you need outline shader? The problem of pure wireframe look is that every edge of the model is rendered. And because every model has to be triangulated before rendering, you will get a very noisy look with a lot of unwanted triangles. This tool will help you to create customized wireframe from imported mesh.
A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes For Godot version 2.1.xHow-To:Install the Plugin using the Asset Lib.To Start importing go to: Import -> MagicaVoxelChoose the file to load from, and a Folder to save the Mesh in, and press "OK"The .msh file was now created, you might notice that it is plain white. The Color vertices are not enabled yet. To enable them, add an Fixed Material to the Mesh and enable its "Use Color Array" Flag. The colors should now appear. Have fun!
The Arc dark theme for godot editorBoth lowDPI and HiDPI are supported