Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content.Support the project at:https://pigdev.itch.io/godot-sandbox
Simple Doom clone I made in this tutorial: https://www.youtube.com/watch?v=LbyyjmOji0M
Simple platformer made in this tutorial: https://www.youtube.com/watch?v=NScngW8vxK8
Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can't be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.
A small addon that generates 3d mazes using a depth-first search algorithm. It can exclude user-defined zones from generation and suggest locations for items (doors, keys, chests...).
Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.
Simple top down shooter made in this tutorial: https://www.youtube.com/watch?v=5vYI_mgERBU
My godot framework help you to create your own 2D plateformer game without coding anything on Godot engine. READ THE DOC !
this is a project made to test the multiplayer api, not necessarily the best implementation though
Do you like thin sharp lines of Kentucky Route Zero? Do you like Battlezone? Do you want to use wireframe art style? Do you need outline shader? The problem of pure wireframe look is that every edge of the model is rendered. And because every model has to be triangulated before rendering, you will get a very noisy look with a lot of unwanted triangles. This tool will help you to create customized wireframe from imported mesh.
A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes For Godot version 2.1.xHow-To:Install the Plugin using the Asset Lib.To Start importing go to: Import -> MagicaVoxelChoose the file to load from, and a Folder to save the Mesh in, and press "OK"The .msh file was now created, you might notice that it is plain white. The Color vertices are not enabled yet. To enable them, add an Fixed Material to the Mesh and enable its "Use Color Array" Flag. The colors should now appear. Have fun!
This is a basic Fur shader demo with sharper furand with a slider that allow to interactively change the fur density.