An example game by MDNA games made using the Egoventure framework
Game template for games using the EgoVenture First Person Adventure framework for Godot.
An Escoria stock UI with 9 verbs
An Escoria stock dialog manager
A template for games based on the Escoria framework
First person point and click adventure framework for Godot
A simple mouse-based Escoria stock UI
A simple plugin that covers for the Godot's still missing Level of Detail management. It's a tool to manage world maps more easily. It works recursively, meaning it can manage LOD Objects under other LOD Objects. This way you don't have to worry about managing every single prop, and can edit the world map chunk by chunk.Examples, and a detailed usage guide are on the Github page.
Icospheres are normally used to achieve a more isotropic (regular) layout of vertices than a UV sphere
Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games. It supports a simple inventory system, interacting with objects and screens, playing voice recordings with subtitles, and changing game settings.
A demo game made using the Escoria framework
The core addon of the Escoria framework