This asset contains one easy to use drag and drop resizable scene that creates an plexus background. Only one scene - Everything made with one GD-Script.
A simple light class for the Godot engine inspired by the string-based light animation system originally seen in Quake and Half Life games.Created on Godot version 3.4.2 but should work on earlier versions too. Installation:- Setup your lamp scene according to QuakeLamp*.tscn example scenes. Lights and models should be added as child nodes.- Attach QuakeLamp.gd on your parent lamp node. - Drag and drop in your main scene, select the desired animation type and enjoy your new animated light.Features: - Includes 11 animation table presets from Quake. - Supports custom user animations. - Animations can be previewed in the Godot editor. - Supports optional fade between the string animation values to break the stepping effect where needed. - The light animation affects the emission of the lamp material/s.
A simple example scene, showing how to create a FPS camera.If you'd like to give me some feedback, or you'd like to help improve this demo, please leave a comment here:https://github.com/tavurth/godot-simple-fps-camera/issues
This tool does two things:* It creates ragdolls with RigidBodies and Generic6DOFJoints, instead of PhysicalBones.* It implements a simple animation tracer using joint motors, to mimic the popular method of creating Active Ragdolls[1].** WARNINGS AND USAGE ON GITHUB PAGE**The provided joint script is meant to create a Torque Driven[2] active ragdoll, however, given that it is attached to Joint nodes, its behaviour can be reprogramed, and adjusted for your own needs.[1] - https://www.youtube.com/watch?v=HF-cp6yW3Iw[2] - https://www.youtube.com/watch?v=hQub6caVlpY
This is a calculator
This plugin adds OpenXR support to Godot.Supports Windows, Linux and QuestWorks best with Godot 3.4
A Godot shader reproducing YouTube's button click effect.
I found it difficult to track down a simple GPU version of the Game of Life in Godot so I built one as part of a step in another project.This project uses only shaders to calculate the previous & next steps for the cellular automata. GDscript is used here only to input mouse coordinates & button presses for drawing.tavurth.itch.io/godot-gpu-game-of-life
Controls:a/s = leftd/f = righth/j = upk/l = downClick and shake to erase.
Upon running this template in Godot. You will be greeted with a Main Menu Screen.Exit Game, of course, exits the game.New Game will take you to a blank screen which is where your game would go. Hit the esc key to bring up the pause menu.
Terraria-like inventory system.This asset have the following systems: storage, load, inventory, item data, custom mouse cursor.You can create your own items, storages + ui to them, custom cursor.Also you can add hotkeys like shift+click to equip etc.Everything else is described in readme file on GitHub.
Example Godot Project demonstrating gamepad and phone rumble.