An Escoria stock dialog manager
First person point and click adventure framework for Godot
A demo game made using the Escoria framework
An Escoria stock UI with 9 verbs
A simple plugin that covers for the Godot's still missing Level of Detail management. It's a tool to manage world maps more easily. It works recursively, meaning it can manage LOD Objects under other LOD Objects. This way you don't have to worry about managing every single prop, and can edit the world map chunk by chunk.Examples, and a detailed usage guide are on the Github page.
A template for games based on the Escoria framework
An example game by MDNA games made using the Egoventure framework
Game template for games using the EgoVenture First Person Adventure framework for Godot.
Icospheres are normally used to achieve a more isotropic (regular) layout of vertices than a UV sphere
Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games. It supports a simple inventory system, interacting with objects and screens, playing voice recordings with subtitles, and changing game settings.
The core addon of the Escoria framework
A simple mouse-based Escoria stock UI