A small addon that generates 3d mazes using a depth-first search algorithm. It can exclude user-defined zones from generation and suggest locations for items (doors, keys, chests...).
Plugin that allows connections to Twitch Chat using IRC. Comes with example scene in the form of an editor dock.
Plugin that makes version management for your projects easier and adds the ability to check for newer published versions on iOS/Android
Simple 3D Water Shader for Godot Engine.
This node plug-in for Gotot Engine enable a new kind of 3D camera, you can use it with phone vr headset or cardboard.It provide screen split for stereoscopic vision and head tracking by using accelerometer and gyroscope sensor on the phone, if gyroscope is not found, magnetometer will be used as fall back.Gyroscope data are matched with accelerometer data so to have a very accurate and responsive tracking, unfortunately only hi-end phones provide gyroscope, so, magnetometer is supported too.Magnetometer outputs a very noisy data, so, the signal is filtered in order to make it usable. The drawback of filtering data is that you introduce a lag. You can balance noise and lag by modifying the Magnetometer Interpolation parameter in the camera inspector.Changelog:- v.0.5 initial release- v.0.6 only some mess with github- v.0.7 added support for interactive objects
A simple tool to import skyboxes (cubemaps) from Internet resources sites to use in Godot Engine.For comments, requests and other things use this thread https://godotdevelopers.org/forum/discussion/17435/godot-skybox-converter-plugin#latest
A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes For Godot version 2.1.xHow-To:Install the Plugin using the Asset Lib.To Start importing go to: Import -> MagicaVoxelChoose the file to load from, and a Folder to save the Mesh in, and press "OK"The .msh file was now created, you might notice that it is plain white. The Color vertices are not enabled yet. To enable them, add an Fixed Material to the Mesh and enable its "Use Color Array" Flag. The colors should now appear. Have fun!
Navigation Agent for Godot Engine.See https://github.com/khairul169/gd-nav_agent for method list.
Do you like thin sharp lines of Kentucky Route Zero? Do you like Battlezone? Do you want to use wireframe art style? Do you need outline shader? The problem of pure wireframe look is that every edge of the model is rendered. And because every model has to be triangulated before rendering, you will get a very noisy look with a lot of unwanted triangles. This tool will help you to create customized wireframe from imported mesh.
DigiVR is a project aimed to port GoogleVR system to Godot Engine. It's aimed now as a plugin, so feel free to give feedback.
A heightmap-based terrain node for Godot Engine 2.1, written in GDScript. More details in README or Github.Note: while I think the plugin can be used, I plan to add more features so I set the major version to 0. Expect potential changes in the API when minor version increases (the last version digits are for bug fixes and small features)If you encounter any bug, take a look at the issue tracker: https://github.com/Zylann/godot_terrain_plugin/issuesFeature changelog:0.4:- Added texture paint through vertex colors- Added HumanSheeple's shader to support up to 18 textures- Added jump to the demo, I guess- Fix Modo navigation conflict0.3:- Added collisions- Improved demo with a simple character controller- New icon0.2:- Added flatten brush mode- Fix terrain having no default size0.1.1:- Fix bottom panel editor conflict0.1: Initial release- Heightmap edition with undo/redo- Small demo with simple texture-less shader
The Arc dark theme for godot editorBoth lowDPI and HiDPI are supported