This asset contains one easy to use drag and drop resizable scene that creates an plexus background. Only one scene - Everything made with one GD-Script.
This tool does two things:* It creates ragdolls with RigidBodies and Generic6DOFJoints, instead of PhysicalBones.* It implements a simple animation tracer using joint motors, to mimic the popular method of creating Active Ragdolls[1].** WARNINGS AND USAGE ON GITHUB PAGE**The provided joint script is meant to create a Torque Driven[2] active ragdoll, however, given that it is attached to Joint nodes, its behaviour can be reprogramed, and adjusted for your own needs.[1] - https://www.youtube.com/watch?v=HF-cp6yW3Iw[2] - https://www.youtube.com/watch?v=hQub6caVlpY
In-editor box modeling tools for ArrayMeshes.See https://github.com/jarneson/godot-ply for full documentation.
A Godot shader reproducing YouTube's button click effect.
Upon running this template in Godot. You will be greeted with a Main Menu Screen.Exit Game, of course, exits the game.New Game will take you to a blank screen which is where your game would go. Hit the esc key to bring up the pause menu.
A simple light class for the Godot engine inspired by the string-based light animation system originally seen in Quake and Half Life games.Created on Godot version 3.4.2 but should work on earlier versions too. Installation:- Setup your lamp scene according to QuakeLamp*.tscn example scenes. Lights and models should be added as child nodes.- Attach QuakeLamp.gd on your parent lamp node. - Drag and drop in your main scene, select the desired animation type and enjoy your new animated light.Features: - Includes 11 animation table presets from Quake. - Supports custom user animations. - Animations can be previewed in the Godot editor. - Supports optional fade between the string animation values to break the stepping effect where needed. - The light animation affects the emission of the lamp material/s.
This is a calculator
This template shows you how your game can automatically load/unload zones according to your player position. By implementing this template in your game you can have a seamless world as big as needed, without loading screens.This works for both 2D games and 3D games, try the demo by executing this project.Note that it is not a chunk system based on distance to the player, if you need chunks loading for an open world, please check other solutions.You may leave feedback on the Github "Feedback" issue.Download the version on Github to get the latest changes.
Adds six directional handles for scaling Spatials. Define applicable classes in extend.gd.Hold CONTROL for Snap and SHIFT for Scale All. Change snap increment and keyboard shortcuts in ExtendGizmo.gd.
Add an NImate node to the scene to begin - its variables should be self-explanatory.Requires Delicode NI mate. Use default settings with skeleton tracking enabled.Delicode NI mate Installers:Windows - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode_NI_mate_v2.14_Installer.exemacOS - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode_NI_mate_v2.14.dmgUbuntu 64-bit - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode-NI-mate_1.20-ubuntu_amd64.debUbuntu 32-bit - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode-NI-mate_1.20-ubuntu_i386.deb
Controls:a/s = leftd/f = righth/j = upk/l = downClick and shake to erase.
This plugin adds OpenXR support to Godot.Supports Windows, Linux and QuestWorks best with Godot 3.4