A pomodoro timer editor plugin. Improve your productivity!
Legacy version of the plugin. For Godot Engine v2.xYou can find 3.0 version here: https://godotengine.org/asset-library/asset/188An abstraction layer for Godot Engine to enable interaction with Twitch chat.History---------* v1.3.0 - Add your aliases for commands. They become a regular commands with a cloned reaction, so you can manage them as regular commands; - Chat list is now present, so you can track what users join or leave your chat (the corresponding signals are there) .* v1.2.1 - Integrated interactive commands.You can now easily add commands for the bot and reaction callbacks to them in a glimpse of a second!
A simple plugin that facilitates searching for placeholder assets.
A Godot2+ Panel Addon designed to speed up folder creation in new projects, can also bulk create folders in other directories.
A TrackballCamera that responds to input from mouse, keyboard, joystick and touch, in order to rotate around its parent node while continuously facing it.- stays around its parent node, even if it moves- no gimbal lock (quaternions ♥)- camera inertia for a smoother experience- the parent node does not have to be centered in the camera's view- a bunch of parameters to configure everything as you want it- won't work on godot 3
This plugin adds a new TreeNode node to Godot. After having created a resource to this node and attached it the TreeNodeResource script provided, the user can design Dialog Trees in the TreeNode.
MatCap Shader for Godot like Blender Matcap
1000 years after post-apocalyptic Earth, many form of lifes went extinct, including humans. An alien robot series, called Minilens, are cleaning up earth and collecting surviving flora. The game is won by destroying all Radioactive Barrels and collecting surviving flora. The drawback is that Minilens can't jump.
Cute 3D third person shooter game kit.What's included in this project:- Third person player controller.- Networked multiplayer implementation, use -sv param to host a server with headless version of export template.- Gun firing, currently only have projectile firing (rocket launcher).- Chat system with a text command.To do:- Lobby system.- Scoreboard.- Capture the flag mode ?- Etc.
A heightmap-based terrain node for Godot Engine 2.1, written in GDScript. More details in README or Github.Note: while I think the plugin can be used, I plan to add more features so I set the major version to 0. Expect potential changes in the API when minor version increases (the last version digits are for bug fixes and small features)If you encounter any bug, take a look at the issue tracker: https://github.com/Zylann/godot_terrain_plugin/issuesFeature changelog:0.4:- Added texture paint through vertex colors- Added HumanSheeple's shader to support up to 18 textures- Added jump to the demo, I guess- Fix Modo navigation conflict0.3:- Added collisions- Improved demo with a simple character controller- New icon0.2:- Added flatten brush mode- Fix terrain having no default size0.1.1:- Fix bottom panel editor conflict0.1: Initial release- Heightmap edition with undo/redo- Small demo with simple texture-less shader
A simple example game mimicking the arcade classic Snake. Uses Godot's custom drawing.- Arrow Keys to move.- Collect food (orange) to grow.- Don't hit the edges or cross over yourself.
A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes For Godot version 2.1.xHow-To:Install the Plugin using the Asset Lib.To Start importing go to: Import -> MagicaVoxelChoose the file to load from, and a Folder to save the Mesh in, and press "OK"The .msh file was now created, you might notice that it is plain white. The Color vertices are not enabled yet. To enable them, add an Fixed Material to the Mesh and enable its "Use Color Array" Flag. The colors should now appear. Have fun!