This plugin adds planar reflectors to your scene. It should help with making more faithful reflections. Use it to make flat reflective surfaces like mirrors, lakes, shiny floors and more!It supports both GLES3 and GLES2.Read the README for more details.
This is a Plugin for Godot and is used for create multimesh by mouse draw.
Let you make a first-person 3D game.
This plugin adds volumetric fog and lighting support to your project. Based on frostbite's approach, it renders participating media, local and global, in 3D space. This is targeted at mid to high end devices.v1.1:- Added a cull mask to volumetric fog. Lights can now be selectively culled from the effect.- Added a configuration warning to said volumetric fog.- Bugs fixed for Godot 3.2.2.v1.0.2:- Bug fixes.v1.0:- Initial Release.Please read the README for more details.https://github.com/SIsilicon/Godot-Volumetrics-Plugin/blob/master/README.md
A Bone editor on the Godot Engine Editor.
Material Maker is a simple procedural textures authororing tool that can be used to describe the textures that define a material by interconnecting basic nodes that generate, transform or combine seamless textures in a graph.The addons directory contains the Material Maker plugin that can import .ptex files created with Material Maker into SpatialMaterials (either with pre-generated textures or textures generated at runtime) you can directly use in your project.The material_maker directory contains Material maker itself and a demo that shows materials rendered at runtime.
"VRM" is a file format for handling 3D humanoid avatar (3D model) data for VR applications. It is based on glTF2.0. ( https://vrm.dev/en )** Now compatible with Godot 3.4 and GLES2 **This asset provides an importer for VRM characters, as well as a full implementation of the MToon Shader for Godot Engine. Enable the addons in "Project Settings..." → "Plugins"「VRM」はVRアプリケーション向けの人型3Dアバター(3Dモデル)データを扱うためのファイルフォーマットです。glTF2.0をベースとしており、誰でも自由に利用することができます。 ( https://vrm.dev )** Godot 3.4とGLES2のサポートが追加されました! **このアセットは、VRMの3Dアバターのインポーターを提供します。また、VRM Addon とは別に Godot 用の MToon シェーダーも同梱されています。「プロジェクト設定...」→「プラグイン」で有効にする。
These are a couple of scripts for controlling a configurable 3D Camera for RTS games.
Adds a 'Lock to view' toggle to the camera node, which forces the camera to follow the editor preview allowing for extremely easier camera positioning.More quality of life camera features tba
This plugin adds support for the Oculus Quest and Quest 2 VR headsets to Godot.
Adds simple motion (ribbon) trails to Godot 3.2. Supports texturing and start/end colors for fading in/out. This can be used for a variety of special effects.Instructions:1. Unzip the contents into a new folder. This folder contains a demo project, and if it is not needed, the MotionTrail subfolder can be copied directly into an existing/new project.2. Simply drag and drop the MotionTrail.tscn scene onto a parent scene (such as an object in motion), and you should be all set!
Provides a custom Node for a controllable Camera with extra features.