Sota is a framework for creation of structures made of discrete building blocks, e.g. terrains for turn-based games, honeycombs, etc. By using trivial objects like hexagon or pentagon and organizing them into combination it let you create aggregations like hexagonal grid of various shape, e.g rectangular or hexagonal, or polyhedron made of hexagons and 12 pentagons.https://sota.readthedocs.io/en/latest/content/getting_started/introduction.html
Imports RoomMesh (.rmesh) files.This addon allows you to import SCP – Containment Breach RoomMesh (.rmesh) files into the Godot Engine. It supports .rmesh files from the original SCP – Containment Breach game, and also files from CBRE-EX, a free third-party map editor for the game.
This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in C++ and can be used with GDScript.= Features =3D:* Arrow* Billboard opaque square* Box* Camera Frustum* Cylinder* Gizmo* Grid* Line* Line Path* Line with Arrow* Plane* Points* Position 3D (3 crossing axes)* SphereOverlay:* Text (with grouping and coloring)Precompiled for:* Windows* Linux (built on Ubuntu 22.04)* macOS (10.15+)* Android (5.0+)* iOS* Web (Firefox is supported by Godot 4.3+)This addon supports working with several World3D and different Viewports.There is also a no depth test mode and other settings that can be changed for each instance.This library supports double-precision builds, for more information, see the Documentation -> Double Precision.= Examples and documentation =During installation, you can unpack the "examples_dd3d" folder and examine its contents or go to the online documentation via 'Project - Tools - Debug Draw - Open the Documentation'. A list of all functions is available in the documentation inside the editor.!! Restart the editor after installation! !!
The CSG Toolkit is a plugin designed to enhance blockout creation. Key features include quick access buttons for adding CSG nodes, efficient child node addition when pressing SHIFT, operation presets, and a material picker. Two new Nodes, called CSGRepeater3D, which will repeat the child node in given direction and spacing and CSGSpreader3D, which will spread a selected node across !The toolkit aims to streamline the blockout process, improving efficiency and workflow for developers using Godot. Additional shapes are a planned feature.
A system for efficiently building 3D scenes in Godot.Please see the README in the GitHub repository for more information.The version in the Asset Library will likely lag behind the GitHub repository, I recommend installing SceneBuilder as a submodule, then manage updates with Git.
This package provides flying/swimming navigation in free 3D space. It builds a Sparse Voxel Octree representing the solid/empty state, and then applies Greedy A* algorithm for path finding.Currently in development. Please see README.md for a more detailed list of features and limitations, as well as how to use.
Plugin that allows to automatically assign materials to selected mesh files and create materials from selected textures, with automatic shader parameter assign.
POM is addon that helps to create illusion of depth using instances of multimeshinstance3d node as layers and heightmap texture as alpha channel for each layer. It is similar to "StandardMaterial3D's Deep Parallax" but with better depth effect .
Adds fast Loop and Catmull-Clark Subdivision to Godot.There are three options for importing:- SubdivMeshInstance3D: Ability to change subdivision level easily for each instance- ImporterMesh: Bake at import- BakedSubdivMesh: Bake at runtime (everytime you open the scene)Blendshapes, skeletons and surface override materials are fully supported in all three options.You can use these in the custom Subdivision section in any scene importer.Supported Platforms:Linux, Windows, Android
This is the Godot 4 port of the Godot XR Tools library.This library contains a collection of handy components to quickly get started with XR projects.Documentation is provided here:https://godotvr.github.io/godot-xr-tools/
A minimal C# Terrain heightmap editor for Godot engine.Key Features :Sculpt - Sculpt your terrain with a heightmap- Increase the terrain- Decrease the terrain- Smooth the terrain- Flattern the terrain- Set height (paint to a specific height)- Set angle (paint from a starting point with a specific angle)Paint textures - Add colors to your terrain with the textures painting tool- Normal map and roughness texture are supportedFoliage - Add foliage to your terrain (ex. Grass)- The foliage follows the main camera with a given maximum distancePacked scenes - Scatter packed scenes to the terrain- Multiple objects can be scattered with one brush- Random Y rotation is supported- The packed scenes will always follow the terrain- Live adjustment of the position while the terrain is sculptingWater - Add water to your terrain- The water will make the terrain go lower for the painted area- The packed scenes and the foliage will also get lower with the water- Support for custom shaderWater flow - Paint the direction of the waterSnow - Add thick snow to your terrain- The texture of the snow is configurable so it's easy to make something like sand- Support for custom shaderHole - Paint hole in the terrainMultiple brushes- Custom brushes are also availablePie menuShortcuts- The plugin has been made so it's really easy to use. A lot of shortcuts are available.- LShift - Reverse the tool. Usually, this option will go from "Add" to "Remove". For the sculpting option, this does the "Smooth" option.- V - Show the PieMenu for the current tool- B - Show the PieMenu for the current brush- N - Show the PieMenu for the current tool option (ex. While painting the textures, the PieMenu will show textures)- G - Show a quick select for the brush size- H - Show a quick select for the brush strength- K - Toggle "Auto add zones"- X - Lock on X axis- Z - Lock on Z axis- Shortcuts can be Re-Assigned. To Access them, Goto 'Project->Tools->TerraBrush Key bindings' to access the keymap, and ability to re-assign keys.Settings - Some settings are available in the "ProjectSettings->TerraBrush" (ex. The decal color)LOD - The terrain is created using a custom clipmap mesh so less vertices are needed.MultiZones - The terrain support creates multiple zones (or chunks or regions) to improve performances on bigger terrain.Heightmap based blending - Textures can be blended with heightmaps/bumpmaps with custom intensity.
The scene to mesh converter allow you to convert a complex scene to a single mesh. Select the scene to convert in the scene tree and then either push the "Convert scene to mesh" button or use the "Convert scene to mesh" menu item from the Tools menu.Note: Help improve this plugin through reporting bugs and improvments to the Github repo.