This is a plugin to modify point_array in a collisionshape3d node.(mesh must be ConvexPolygonShape3D)Reload current project after activating the plugin,when a CollisionShape3D node is selected all the tool appear.There will be transform gizmo on the point_array of the shape you just need drag it with your cursor.When "Add/Remove Point" button is pressed press B for adding point in your cursor position; hover to a point and press V to remove the hovered point.There is an option bar to select on which axis-plane the point will move or will be added.
An extension of AudioStreamPlayer3D that makes audio move around obstacles. Intended for single-floor DOOM-style maps.
A custom Godot 4 Node3D tool for placing objects along a Path3D with precise spacing and positioning controls. Inspired by Object String feature in X-Plane flight sim, decided to do the same for Godot for quick prototyping. Initial idea was placing lamp posts, traffic lights, signs, trees etc. along the roads, quickly creating fence, etc. Designed for Godot 4.4, if you need this for another 4.x. version - please open an issue.
A post-import helper for Godot that automates cleanup and automatic assignment after importing scenes (e.g. from Blender). It uses tagged empties (IR-...) and custom properties to:- replace empties with scene instances- assign resources to properties- set multiple properties at once- attach scripts- add nodes to groups- or swap a node's type- (Optionally) prune unneeded Node3D elementsResult: No manual cleanup after every export from your DCC (like Blender), re-import in Godot, done.
Generates heightmap terrain around a player position. New terrain chunks are loaded on a thread when the player moves.
A high-performance planar reflection system for Godot 4.4+ written in C++ with GDExtension, designed for performance with some nice quality of life configuration optionsNew (v 1.0.3) - Fixed some memory leaks and crashes. Very stable version.New (v 1.0.2)-New compositor effect with experimental effect to hide intersecting objects (hide underwater objects)-Updated binaries for MacOs, Linux and Windows-Changes to how Editor mode works. In Editor mode, make sure to select the PlanarReflectorCPP node and click on it's mesh object in the scene. This will refresh the reflection in the editor.Core Functionality-Real-time planar reflections with geometric accuracy-Very performant written in C++ via GDExtensions-Pixel art optimized - Works perfectly with SubViewport downscaling-Dual rendering system - Separate game and editor modes-Layer-based filtering - Control what objects appear in reflections-Custom environments - Independent lighting for reflected scenesReflection & Performance Features-Camera mode detection - Automatic perspective/orthographic handling-Reflection offset system - Fine-tune reflection positioning-LOD (Level of Detail) - Distance-based performance optimization-Update frequency control - Balance quality vs performance-Movement threshold detection - Only update when camera moves-Configurable reflection layers - You can define what Visibility Layers get reflection-Cached calculations - Minimize redundant computations
NAP Map Generator addon useful for fast and easy (mini)map generation. The addon scans your game's 3D world and generates a top-down image of it, so you can use it in your game's map view or minimap radar.
A plugin that counts polygons and vertices for selected `MeshInstance3D`, `CSGShape3D`, and `CSGCombiner3D` nodes in the scene.
CSG Terrain is a plugin for Godot 4.4 (or later) to prototype terrains on a simple and non-destructive way.It's made with CSG (Constructive Solid Geometry), so you are supposed to combine with geometric shapes and even other terrains to achieve the desired form.Unlike other systems the terrain is molded purely with paths, not brushes or other 3D tools. This forced simplicity allows to focus on what is important before finalizing in 3D software.Changelog:v1.0.2- Fix bug when editor tab change focusv1.0.1- Fixed errors on exported projects.- Fixed the terrain shader.
This is the Godot OpenXR Vendors plugin which contains:- platform dependent loaders for Android based XR devices- implementations of vendor extensionsLearn more about this plugin here: https://godotvr.github.io/godot_openxr_vendors/Use this version for Godot 4.4 and up.
A versatile interaction toolkit for 3D worlds. Easily create dynamic interactions like picking up, throwing, and more.
Lightweight tool to quickly create and edit efficient 3D stairs.