This plugin allows you to import/export DSCN files within the Godot editor.DSCN files have all the flexibility of normal scene files, can be imported/exported from anywhere in the file system, and can be imported/exported at run time.This plugin is NOT intended for use in projects in production. Right now the plugin is in a proof-of-concept/alpha stage!See https://github.com/TwistedTwigleg/DSCN_Plugin for more details!
This tool allows you to pick several textures and pack their channels into a single texture. This very useful to pack albedo with roughness, or normals with bump into the same texture for example, which helps shader optimization.
This plugin allows you to easy create and edit Bitmap font. Simply choose your texture, unicode number and specify rect of desired symbol. This tool allow you to add any part of any texture as any symbol. Other tools are looped and does not allows to add individual symbols, this one does. Tested and build on GoDot 3.0.5 but it should work on other versions as well1. Path to file. If you are creating new font it will be saved in this path. If you are editing font select path to it. Pathmust be full including *res://* or *usr://*.2. Path to texture. Same as path to file, path to texture must be full as well. Point this path to texture sheet of your font.3. Unicode code. This specify what symbol you are adding.4. X, Y, W and H are Rect2D coordinates of symbol you are adding. Rect is in pixels on your texture.5. Click button and let it work.6. Add more symbols by repeating steps 3-5 with same file. If editing existing font, texture is not required.About "Invalid path"---------------Both paths needs to contain "res://" or "usr://". Save path need to contain ".tres" and texture path need to contains ".png", ".jpg" or ".jpeg"
Mecánicas del clásico Flappy Bird producidas en Godot Engine con los assets de Kenney.
Juego de Plataformas con algunos añadidos para simular las mecánicas del Mario Bros.
A small demo game in the spirit of Doodle Jump, using both VisualScript, GDScript and a Shader. Please see README.md for additional instructions after downloading.Screenshot: https://imgur.com/a/JaNFiuf
Adds stopwatch functionality via a custom node.
An editor plugin for Godot Engine 3.x to manage code snippets in your projects. Edit, Copy, Add and Delete frequently used pieces of code into your Godot 3.x projects.v1.1Internal Editor added to right mouse click on code snippet.
Lightweight framework for making cutscenes in video games, and making visual novel or adventure games. Write your scripts in SGLscript, a simple scripting/markup language designed for writers, and use an interpreter object to interface that with your game.Comes with examples. Documentation on GitHub.Changelog:v0.1.1: Fixes interpreter unpredictably skipping commands and textv0.1: Initial release
What it doesIt records your project lifetime (an duration), so you can know when you started and how long you have been working on a project.It also provides some basis analysis of your project like file sizes, file types, line of code etc.This is my first (hello-world) Plugin.Feel free to tell me how to make it more useful..Hope you might find it useful or !:D
DigiVGamepad is a project aimed to add a virtual joystick for mobile devices using Godot Engine. It's aimed now as a plugin, so feel free to give feedback.
A simple TODO list add-on dock for the Godot game engine. On load, the it looks at all GDScript (.gd) files and scene file built-in scripts (.tscn, .scn, .xscn) for lines containing "TODO: " or "FIXME: " and displays them accordingly.