Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.
Juego de Plataformas con algunos añadidos para simular las mecánicas del Mario Bros.
Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can't be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.
this is a project made to test the multiplayer api, not necessarily the best implementation though
A small demo game in the spirit of Doodle Jump, using both VisualScript, GDScript and a Shader. Please see README.md for additional instructions after downloading.Screenshot: https://imgur.com/a/JaNFiuf
Mecánicas del clásico Flappy Bird producidas en Godot Engine con los assets de Kenney.
Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content.Support the project at:https://pigdev.itch.io/godot-sandbox
This is a lower-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
A "3D pixel-perfect outline" shader for Godot 3.
This is a high-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
A basic water (spatial-) material for the Godot Engine 3.x.There is also a step by step video on you tube that shows how this material was created.
This demo shows how to make correct objects stand up function for planetary gravity in Godot Engine. Requires Godot Engine 3.0 RC3 or higher version.Use Arrow keys or WASD to move the capsule and mouse to rotate.