A demo game made using the Escoria framework
This project demonstrates how to animate a 3D mesh using vertex data generated by the "Not Unreal Tools - Vertex Animation" Blender add-on, with a vertex shader inside Godot Engine.
A simple demo project for desktop PCs in Godot called Retro Magic. This project could be used as a reference project for fast paced fps and arena shooters. It brings together Devils Daggers like movement and enemy AI, firing and projectile system. This demo contains music and sound effects which enhance the experience.Features:Simple UI, FPS Fast paced Controls, Enemy AI with Pathfinding and States, Weapon and Projectile System, Music/Sound-Effects and a complete game loop to experience.
This example show you how to move character and shot bullet with RigidBody2D
Simple snake game in godot 3.3.3
A simple demo project for mobile games in Godot called Color Eater. It is there for it to be used as a reference project on mobile game creation. This project showcases how to achieve many features in Godot.Features:UI, Score System, Character Selection System, Button System/Animation, Music/Sound-Effects/Vibration Toggles, Scene changes and a simple game with particle system for you to understand the game loop and how those informations are saved on mobile.
An example game by MDNA games made using the Egoventure framework
This is a quality 2D local multiplayer game comprising Pacman, Pinball and Space Invader, it's a great project to demonstrate what Mono Godot can do, it's useful as it has a lot of common game concept like shader usage, spawners, VFX, sound effect and more, download it and try for yourself!
An experimental jumper game which runs inside Godot Engine's editor as a dock.
An evolving multiplayer shooter. Featuring: original characters with animations, snappy controller, simple bots, sound effects and many more. License is mixed, attribution is not required.
This is a camera motion blur shader for Godot. It automatically works when the camera moves and rotates - but it won't blur when anything else moves.It's really easy to use in your project! Simply:1. Download the zip and extract it.2. Copy the motion_blur folder into the root folder of your project.3. In the scene of your game, select your camera node, and then click the chain icon above the scene tree to instance a scene, then select the motion_blur.tscn scene file.4. That's all!
Small demo project for the HoloPlay for Godot 3.x plugin.