This is a quality 2D local multiplayer game comprising Pacman, Pinball and Space Invader, it's a great project to demonstrate what Mono Godot can do, it's useful as it has a lot of common game concept like shader usage, spawners, VFX, sound effect and more, download it and try for yourself!
An experimental jumper game which runs inside Godot Engine's editor as a dock.
This project demonstrates how to animate a 3D mesh using vertex data generated by the "Not Unreal Tools - Vertex Animation" Blender add-on, with a vertex shader inside Godot Engine.
A simple demo project for desktop PCs in Godot called Retro Magic. This project could be used as a reference project for fast paced fps and arena shooters. It brings together Devils Daggers like movement and enemy AI, firing and projectile system. This demo contains music and sound effects which enhance the experience.Features:Simple UI, FPS Fast paced Controls, Enemy AI with Pathfinding and States, Weapon and Projectile System, Music/Sound-Effects and a complete game loop to experience.
This is an easily modifiable Inventory System ready for use. If you need anything further, you can add it. I tried to make the code easy to read.How it works:- Inventory Component - you add this node to any other node and now it has Inventory. (example: Player, Container). The functions and the data is stored in the component.- The Slots are just UI with Item Structure and Amount. For example, a slot can contain the information of Apple Item and how much amount it has. It takes this information from the Inventory Component.- Inventory Window just makes an array of Slots.- Every Item is a different class and that makes the system dynamic. You can make every item to make whatever function you want and is very easy to use.Information:- Written in GDScript- The system can be extended to almost every type of game that uses Inventory (RPG, Survival, Action-Adventure, etc.)- To open the Player Inventory, press Space or Enter. Other things are made as buttons, but you can implement them in your game in whatever form you want.- Use Items with Right Mouse Button- Inventory Query with Esc- Supports Slot Drag and Drop by holding Left Mouse Button and Tooltips by hovering the mouse over a slot
Small demo project for the HoloPlay for Godot 3.x plugin.
An evolving multiplayer shooter. Featuring: original characters with animations, snappy controller, simple bots, sound effects and many more. License is mixed, attribution is not required.
An example game by MDNA games made using the Egoventure framework
This example show you how to move character and shot bullet with RigidBody2D
A demo game made using the Escoria framework
Simple snake game in godot 3.3.3
A simple demo project for mobile games in Godot called Color Eater. It is there for it to be used as a reference project on mobile game creation. This project showcases how to achieve many features in Godot.Features:UI, Score System, Character Selection System, Button System/Animation, Music/Sound-Effects/Vibration Toggles, Scene changes and a simple game with particle system for you to understand the game loop and how those informations are saved on mobile.