A small demo game in the spirit of Doodle Jump, using both VisualScript, GDScript and a Shader. Please see README.md for additional instructions after downloading.Screenshot: https://imgur.com/a/JaNFiuf
Plugin that allows connections to Twitch Chat using IRC. Comes with example scene in the form of an editor dock.
Simple top down shooter made in this tutorial: https://www.youtube.com/watch?v=5vYI_mgERBU
Mecánicas del clásico Flappy Bird producidas en Godot Engine con los assets de Kenney.
My godot framework help you to create your own 2D plateformer game without coding anything on Godot engine. READ THE DOC !
Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can't be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.
Simple platformer made in this tutorial: https://www.youtube.com/watch?v=NScngW8vxK8
Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.
Simple Doom clone I made in this tutorial: https://www.youtube.com/watch?v=LbyyjmOji0M
Juego de Plataformas con algunos añadidos para simular las mecánicas del Mario Bros.
A "3D pixel-perfect outline" shader for Godot 3.
This is a water shader with optional chromatic aberration, it has some options to tweak like tilling (To adjust waves scale), Murky ramp (To make it more or less "cloudy"), water tint colors (To make muddy water o caribean like), etc. It problably needs some optimization or has some bugs (since is one of my first incursions in shader coding) so please you are welcome to post issues or improvements.Only works on Godot 3.x, with GLES 3 backend for now.