A template for games based on the Escoria framework
Game template for games using the EgoVenture First Person Adventure framework for Godot.
An example game by MDNA games made using the Egoventure framework
The core addon of the Escoria framework
A simple mouse-based Escoria stock UI
First person point and click adventure framework for Godot
A demo game made using the Escoria framework
An Escoria stock UI with 9 verbs
An animated lowpoly Bow for your game project!Animations :IDLEWALKRUNFALLJUMPRELOADAIMDISARMEDAIM IDLEFIREvery important !!! if you have shakes during the animation, you must reimport the model in 60 fps, disable the optimizer and put all the bones in "nearest" mode in the interpolation mode.in the case of the BOW you have to put in "nearest" the "AIM" animation and the "DISARMED" animation and the "FIRE" animationyou have to do it on all bones!good game.
Icospheres are normally used to achieve a more isotropic (regular) layout of vertices than a UV sphere
Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games. It supports a simple inventory system, interacting with objects and screens, playing voice recordings with subtitles, and changing game settings.
An Escoria stock dialog manager