An example game by MDNA games made using the Egoventure framework
C# conversion of original Hexgrid asset (https://godotengine.org/asset-library/asset/1032)3 Classes that brings hex detection, 3D LOS, distance, influence, shortest path ... all you need to build a classical boardgame based on a single image hex map. A demo in the source tree.
A demo game made using the Escoria framework
Interact with the Discord Bot API.Make Discord Bots in Godot!Supports embeds, files, buttons, menus and more.Support Application commands aka Slash CommandsNote: Works on Godot 3.xFor the latest version check the Github repo.Found a bug? Report it on the Github issues page or in the Discord server.Docs: https://3ddelano.github.io/discord.gd/
Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games. It supports a simple inventory system, interacting with objects and screens, playing voice recordings with subtitles, and changing game settings.
A template for games based on the Escoria framework
Use Godot as the display engine for a pinball game powered by the Mission Pinball Framework (MPF). This plugin creates a BCP server in your Godot project that reads and sends data to an MPF game, including realtime updates for player variables, timers, and mode events.
An addon to aid a functional programming style in gdscript.
Simple snake game in godot 3.3.3
# Base PlatformerBody2D for GodotA simple base platformer body 2D with acceleration, deceleration, jumping, and jump-cutting. acceleration and jump trajectories calculated using simple time and max-distance/max-speed values exported to the editor.## Functions- **Move:** Move the character.- **Jump:** perform a jump.- **cut_jump:** cut the jump short.- **apply_gravity:** apply gravity.- **get_gravity:** allows for adding different types of gravity.- **should_accelerate:** should the character accelerate- **apply_acceleration** accelerate in a given direction.- **get_acceleration:** allows for adding different types of acceleration.- **should_decelerate:** should the character decelerate- **apply_deceleration:** slowly decelerate.- **get_deceleration:** allows for adding different types of deceleration.## Properties - **up_direction**- **down_direction**
Game template for games using the EgoVenture First Person Adventure framework for Godot.
Converts CSS to Godot Themes