An example game by MDNA games made using the Egoventure framework
A demo game made using the Escoria framework
Converts CSS to Godot Themes
Interact with the Discord Bot API.Make Discord Bots in Godot!Supports embeds, files, buttons, menus and more.Support Application commands aka Slash CommandsNote: Works on Godot 3.xFor the latest version check the Github repo.Found a bug? Report it on the Github issues page or in the Discord server.Docs: https://3ddelano.github.io/discord.gd/
C# conversion of original Hexgrid asset (https://godotengine.org/asset-library/asset/1032)3 Classes that brings hex detection, 3D LOS, distance, influence, shortest path ... all you need to build a classical boardgame based on a single image hex map. A demo in the source tree.
Use Godot as the display engine for a pinball game powered by the Mission Pinball Framework (MPF). This plugin creates a BCP server in your Godot project that reads and sends data to an MPF game, including realtime updates for player variables, timers, and mode events.
Game template for games using the EgoVenture First Person Adventure framework for Godot.
An addon to aid a functional programming style in gdscript.
Simple snake game in godot 3.3.3
# Base PlatformerBody2D for GodotA simple base platformer body 2D with acceleration, deceleration, jumping, and jump-cutting. acceleration and jump trajectories calculated using simple time and max-distance/max-speed values exported to the editor.## Functions- **Move:** Move the character.- **Jump:** perform a jump.- **cut_jump:** cut the jump short.- **apply_gravity:** apply gravity.- **get_gravity:** allows for adding different types of gravity.- **should_accelerate:** should the character accelerate- **apply_acceleration** accelerate in a given direction.- **get_acceleration:** allows for adding different types of acceleration.- **should_decelerate:** should the character decelerate- **apply_deceleration:** slowly decelerate.- **get_deceleration:** allows for adding different types of deceleration.## Properties - **up_direction**- **down_direction**
Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games. It supports a simple inventory system, interacting with objects and screens, playing voice recordings with subtitles, and changing game settings.
A template for games based on the Escoria framework