A template for quickly getting started with WebXR projects in Godot.
1.Randomly set cell2.smooth3.eliminate small hole and wall4.connect all rooms to main room
First person controller for Godot 4.1
This is a simple fps template made for speeding up development of fps games.Main level was made using the devblocks add-on with kenneys dev textures.
This project is a template for creating advanced Third/First Person movement in GodotSupports CharacterBody3D, and RigidBody3D.Current Features :Stance System :StandCrouchGait System :WalkRunSprintView Mode System :First PersonThird PersonSmooth Rotation System :Velocity DirectionLooking Direction : In Place Rotation and orientation warpingInAir RotationAim RotationDistance Matching :Stop AnimationOrientation warpingMotion warpingCamera system :FOV change on speedCamera Inertia Flashlight(G) To toggle High graphics : SDFGI (Global illumination),SSIL, SSAO,SSR,Glowgithub : https://github.com/ywmaa/Advanced-Movement-System-Godot
This is a thirdperson controller made with C# in the .NET version of Godot 4.0. It doesn't have sounds or a complex model so you just have what you really need.It rotates your input and smoothly rotates your mesh to the camera rotation.You can watch the great demo video
A game template for making match3 game
This is a very simple template of a top-down 2D twin stick shoot-em-up.This includes:- Enemies- Player- Gun- Shaky Cam- Sound- Too many particle effects- Things to collect- (new) revival
Game jam template for Godot 4Features* Dialogue system* Settings & keybinds* Saving and loading* 2d players (sidescroller, top-down, click to move)* Title screen and credits* Interactable object
Point and click template for Godot 4
Kenney's prototype texture pack, pre-packaged for use in Godot.This package includes 13 development/prototype textures each in 6 different colors. All textures are 1024×1024.Support the original artist to create more free game assets: http://donate.kenney.nl/3.2 version of this asset: https://godotengine.org/asset-library/asset/780
A simple Godot networking system for connecting to an online server, spawning players, and updating positions.