Simple Sampler is a plugin for Godot for creating musical samplers in a game. Basically it allows you to play any musical note from a set of sound samples. Useful for making generative, interactive or procedural music, or for creating dynamic sound effects!
Kenney's UI audio pack, pre-packaged for use in Godot.50 user interface sound effects including buttons, switches and generic clicks.Sounds were converted from Ogg Vorbis to WAV for lower CPU usage and better compatibility with Godot, at the cost of slightly larger file size. This is a lossless conversion which keeps the original sound quality.Support the original artist to create more free game assets: http://donate.kenney.nl/3.2 version of this asset: https://godotengine.org/asset-library/asset/795
A collection of devblocks that use Kenney's prototype textures.Textures are also aligned and scaled properly.Original Kenney's prototype textures can be found here:https://www.kenney.nl/assets/prototype-textures
WakaTime for Godot!Godot WakaTime is a plugin for metrics, insights, leaderboards and automatic time tracking generated from your Godot usage.See the repository doc for more information:https://github.com/thomazthz/godot-wakatime/tree/v1.5.0
Kenney's prototype texture pack, pre-packaged for use in Godot.This package includes 13 development/prototype textures each in 6 different colors. All textures are 1024×1024.Support the original artist to create more free game assets: http://donate.kenney.nl/3.2 version of this asset: https://godotengine.org/asset-library/asset/780
Kenney's interface sound pack, pre-packaged for use in Godot.This package includes 100 interface sounds like button clicks, snaps, minimize, maximize, confirmation sounds and more.Sounds were converted from Ogg Vorbis to WAV for lower CPU usage and better compatibility with Godot, at the cost of slightly larger file size. This is a lossless conversion which keeps the original sound quality.Support the original artist to create more free game assets: http://donate.kenney.nl/3.2 version of this asset: https://godotengine.org/asset-library/asset/793
Godot 4 Fast-Paced (Authoritative Server) Game + Network Framework for FPS and TPS Games with working Example and DocumentationNetwork features- Client-side prediction of player entities- Client-side interpolation of remote entities- Backwards reconciliation and replay- Real-time adjustment of client simulation speed to optimize server's input buffer (Overwatch's method).- Server-side lag compensation- Master server in godot (without 3d)- Master and multi clients in one project (split screen)- Optimized netcode (Quake, Overwatch, Valve methods)- Remote de(activation) of player components- Ready to use godot nodes (ex. ServerPlayer, ServerWorld, ServerLogic..)- Server variable sharing between server and client (ServerVars)- RCON Implementation for Server ManagementPhysics- Full implemented TPS and FPS Movement (Quake style)- Crouching- Customizeable movementHelpersComponent system (for extending characters and game world)Registration services (Full threaded services like Networking)Async world loaderand many more helpfull tools
A configurable GUI icon that displays either keyboard key or joypad button assigned to the given action. Just activate the plugin and add ActionIcon node anywhere, set action and it will work. Keep in mind that in-editor preview is limited; actions only display when running your project.Use Joypad Mode property to control whether the icon should display the joypad button or keyboard key. If set to Adaptive, it will automatically change after receiving relevant input.Joypad Model can be used to customize the look of controller buttons. Supported are Xbox, DualShock and Joy-Con. Setting it to "Auto" will try to auto-detect the controller type. Default is Xbox.Favor Mouse property will make the icon display mouse button over keyboard if available.Fit Mode property can be used for containers. Use Match Width for HBoxContainer and Match Height for VBoxContainer. If none work, use Custom mode and set minimum size manually.You can use get_tree().call_group("action_icons", "refresh") to refresh all visible icons (in case you change the input bindings etc.)Check the repo for more info and GIFs.
A resource that can store your InputMap action keys/buttons. Allows for easy customization of controls.To use:- Create a new ControlsRemap resource.- Customize your actions with set_action_key() or set_action_button() (they take InputEventKey and InputEventJoypadButton events)- Use create_remap() to store the customized actions in ControlRemap- Use ResourceSaver on the remap to save it to a file- Later you can load() the resource and use apply_remap() to load the actions from remap.Edit the "addons/ControlsRemap/action_list" project setting to customize your used actions.Includes built-in documentation. Check the repo for more in-depth description.
A customizable Label that displays a Slider value. Just put it under a Slider and it will work automatically. You can customize the label with any styles and it will show correctly with both HSlider and VSlider.Comes with a few settings that controls when the label should appear (on click, on hover, on focus, always), placement (above or under the slider), separation from slider. There's also a property to specify custom format, e.g. "%s px" will add "px" suffix to your value.Remember to enable the plugin for the node to appear on your list. SliderLabel needs to be a child of Slider node, but you can specify a custom path too.Check the repository page for some cool GIFs.
godot-playfab is an addon for the Godot Engine to use Azure Playfab.godot-playfab has been proven in production by games like Dome Keeper by Bippinbits!** INSTALL NOTE**You only need to select the `addons/godot-playfab` folder for installation! Other fields are only examples/extras!I wanted to create an opinionated, "natural" Godot integration/SDK. Anyone could use the C# SDK right now or use any SDK with GDnative. But these SDKs are only generated SDKs, with a lot of duplicated models, which are nothing more than an API wrapper.
Kenney's particle pack, pre-packaged for use in Godot.This package includes 80 sprites for particles, light cookies and shaders.Support the original artist to create more free game assets: http://donate.kenney.nl/3.2 version of this asset: https://godotengine.org/asset-library/asset/783