Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can't be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.
Simple platformer made in this tutorial: https://www.youtube.com/watch?v=NScngW8vxK8
Simple top down shooter made in this tutorial: https://www.youtube.com/watch?v=5vYI_mgERBU
this is a project made to test the multiplayer api, not necessarily the best implementation though
My godot framework help you to create your own 2D plateformer game without coding anything on Godot engine. READ THE DOC !
Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.
Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content.Support the project at:https://pigdev.itch.io/godot-sandbox
Simple Doom clone I made in this tutorial: https://www.youtube.com/watch?v=LbyyjmOji0M
Plugin that allows connections to Twitch Chat using IRC. Comes with example scene in the form of an editor dock.
Contains shaders for* Julia fractal* Mandelbrot fractal* Sierpinski carpetRead description on Github to see how to set it on ColorRect
This is a lower-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
This is a high-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.