The user inputs the size of the map, the sprite of the tiles, and the number of tile. The asset then generates a random map each time the user calls its funtion.The asset is an entire godot scene that already have a map with tiles as an example. To change it you must create your own tilemap and edit the script.
Plugin that allows you to generate BitmapFonts from a textureUssage:1. Clone the plugin repo or download it from the AssetLib2. Enable the plugin (Project > Project Settings > Plugins)3. Create a new CutBitmapFont resource (Right click in filesystem > New Resource > CutBitmapFont)4. Select the resource in filesystem and edit the properties in the inspector
OpenHMD GDNative driver for Godot.Windows build only at the moment, Mac and Linux builds will follow soon.
This dock will allow you to document your scene hierarchies and usage. It's a simple text editor for recording notes about whatever scene you're editing.Supports both 3.0 and 3.1.More info: https://github.com/need12648430/godot3-scene-notes
A plugin to view TODOs and other tags created in code similar to those found in popular IDEs.TODO Manager has a lenient style, endlessly customizable and fits perfectly into the Godot editor.- Seamlessly integrated into the Godot dock- Lenient syntax. Write TODOs that suit your style- Quickly jump to lines- Add your own RegEx patterns- Set colours to your liking- Supports GDScript, C#, C/CPP (GDNative)
This is a lower-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
A basic water (spatial-) material for the Godot Engine 3.x.There is also a step by step video on you tube that shows how this material was created.
This is a high-definition concrete or cement material, as commonly found in sidewalks, driveways, curbs, or construction.
This is a metallic material that has diamond ridges in it, such as often found on industrial equipment, toolboxes, or floors.
Godobuf is a Google Protocol buffers compiler from .proto-file description to GDScript output file. Output file contains user protobuf messages represented by classes and protobuf core code which responsible for data serialization/deserialization. Godobuf used as plugin for Godot v3.0.xGodobuf is easy to use, does not require rebuilding the Godot, because it is written in GDScript. All you need is to start the plugin.
This is a plugin for Godot Engine to importanimations into `SpriteFrames` resource from the Aseprite files.
Plugin that allow you to add custom achievement to the game and display them in the UI.You can read "README" file in your downloaded repository or in GitHub page to learn how to use it.https://github.com/5FB5/gd-achievements