This is a camera motion blur shader for Godot. It automatically works when the camera moves and rotates - but it won't blur when anything else moves.It's really easy to use in your project! Simply:1. Download the zip and extract it.2. Copy the motion_blur folder into the root folder of your project.3. In the scene of your game, select your camera node, and then click the chain icon above the scene tree to instance a scene, then select the motion_blur.tscn scene file.4. That's all!
This a template for Hole.io style games made with CSG
Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games. It supports a simple inventory system, interacting with objects and screens, playing voice recordings with subtitles, and changing game settings.
This is a base for an infinite save system. Saves are sorted in descending date order.
An evolving multiplayer shooter. Featuring: original characters with animations, snappy controller, simple bots, sound effects and many more. License is mixed, attribution is not required.
Game template for games using the EgoVenture First Person Adventure framework for Godot.
A very simple clicker game template, used to learn how one is made and to start as a basis for a clicker game you may want to create.
Simple snake game in godot 3.3.3
A 3D course editor for Godot Engine.
Scene and code setup for flat world map in 3D, with working camera and selection via raycasting. Move camera with WSAD, zoom with + and - from keypad, selectable country is Ireland.
A template for games based on the Escoria framework
I couldn't find a template for this on the asset library so here's mine.Defaults: Window size of 480x270 Test size of 960x540 Stretch mode Viewport Stretch aspect Expand Import default set to 2D Pixel GPU Pixel Snap on Font Oversampling offAdditional tip: You can go into Editor -> Manage Editor Features to create a profile with only the nodes you need. This way you can stop 3D nodes from showing up when you create new nodes.