GDNative wrapper for SQLite (Godot 4.X+), making it possible to use SQLite databases as data storage in all your future games.
Godot GDExtension Plugin for handling RNG seeds.A simple Random seed generation system for Godot games. Perfect for creating reproducible randomization, procedural generation, seeded world creation, or any scenario where you need consistent random number generation.Seed will add a new class called "Seed", for handling automated seed generation and instantiating RandomNumberGenerators you can use.It comes with the possibility to create:- Lower case only seeds- Upper case only seeds- Number only seeds- Mixed seeds (upper, lower case, and numbers mixed)Made to integrate Godot seamlessly, with optimization in focus.Visit the repository for more information:https://github.com/shoyguer/seedRead the documentation for class reference, and code examples:https://github.com/shoyguer/seed/wiki
This asset allows for signal communication between nodes without direct references to each other or to a singleton class.Each signal is contained inside its own resource and can be saved into the "res://" directory. They can be assigned to scripts from the inspector, just like any other exported variables.The asset includes two other goodies:1- "Signal Bus Listener": A node that is used to create responses to signals straight from the inspector, without any code.2- "Custom SignalBus Script Editor": An editor tool that can be used to create signal buses that take one or more arguments.(Other advantages of signal buses over singletons and regular signals are explained in the README.md file included with the asset and available in the git repository.)
This asset provides a 3D asset of an electricity pylon in a lattice tower style. Though not designed to a specific example, the style is broadly equivalent to a UK-typical 6-arm high-voltage grid transmission tower.The asset scene is set up with basic ground-level colliders for the corner struts. The mesh itself is low poly (300) being formed of a double-sided mesh and partial transparancy material/textures.By using the pylon tower with appropriate meshes to link them, a wire network can be set up.Asset is set up in a scene in the ./parts/ folder. Demo scenes which were used to generate the project screenshots have been included.
This is a Godot iOS plugin for In-App purchase. This plugin uses Storekit in Swift.
A Extension for Godot that allows the window to function as an overlay.Added features:-Keybinds for when window is not focused-Toggle input passthrough-Toggle window visibilityExisting features that are updated:-Borderless Window-Full window transparancy-Always on topThe Overlay Extension is a Object type that can be used created and enabledThe Addon is a Overlay Node type that interacts with object to show how to useMade in Godot 4.4*only on Windows
Audio synthesis engine for procedural SFX and music.https://eclipsinglines.github.io/GodotSynth/
Android OAID/AAID SDK export plugin.Also supports AndroidID, IMEI, WidevineID and more.
DatePicker is a themed Godot calendar addon inspiried by the Windows 11 calendar. Two scenes are available: DatePicker and Calendar. DatePicker is a Button that when clicked displays a Calendar. When a date on the Calendar is selected, the Calendar is hidden and the text of the DatePicker button is updated. The header of the Calendar (i.e. 2025 or March 2025) can be clicked to toggle between the year and month views. Only available in C#.
Automatically expands all sections of the Property Inspector when you select a node
A Godot plugin that allows to toggle the visibility of the selected nodes.H to hide/show the selected nodesAlt+H to show all the nodesShift+H to hide unselected nodes
A collection of useful scripts. Mostly for students at KABK, but hey, maybe someone else finds them useful as well.