EasyBlend is a shader which allows you to set a custom blending mode for your canvas item. Included are many of the blending modes you will find in common image editors. The blend is applied based on a 2d lookup table per color channel in the form of an input texture. This allows plenty of blends in addition to the ones shown, such as colored fogs and underwater effects.Update 1.1 (18 Sep 2018): Added an "Enabled" property and fixed the default intensity to 1.0.
GCode is a simple cheat code system using the built-in inputmap (actions).Usage:This plugin provides a custom node (GCode). This node will be used to manage your cheat codes.Add it to the tree and configure the cheat code actions (string array).You can also set a time threshold (0 is disabled).Then connect the node signals to handle the "done", "miss" and/or "step" events of the cheat code.
This addon allows the rendering of "3D images" enabling volumetric effects.Version history:- 1.3: Moved the volume generator to the editor.- 1.2: Added dithering and blending modes.- 1.0: Initial release.
Open an external script editor alongside the built-in editor, allowing you to use features from both at the same time.Visit the repository for setup instructions.
A basic flow map material shader. Flow maps are a texture based way to make detailed texture animations (e.g. water, lava, fluids...) or texture distortions.Asset info, documentation and more infos about flow maps can be found in the readme.Demo:There are two example scenes in the demo folder that demonstrate how to use flow maps for basic water and lava materials.
Shader to animate a fish without armature or blend shapes.This shader is strongly inspired by the fish shader used in ABZU and demonstrated by Matt Nava in his presentation at GDC 2017.The repository contains only what is absolutely necessary to demonstrate the shader. The shading of the object has to be refined.credits: Fish Perch by holmen released under Creative Commons Zero (Public Domain)
A tool to create cartoon/manga style labels.
OpenHMD GDNative driver for Godot.Windows build only at the moment, Mac and Linux builds will follow soon.
The user inputs the size of the map, the sprite of the tiles, and the number of tile. The asset then generates a random map each time the user calls its funtion.The asset is an entire godot scene that already have a map with tiles as an example. To change it you must create your own tilemap and edit the script.
A "3D pixel-perfect outline" shader for Godot 3.
Contains shaders for* Julia fractal* Mandelbrot fractal* Sierpinski carpetRead description on Github to see how to set it on ColorRect
This is a water shader with optional chromatic aberration, it has some options to tweak like tilling (To adjust waves scale), Murky ramp (To make it more or less "cloudy"), water tint colors (To make muddy water o caribean like), etc. It problably needs some optimization or has some bugs (since is one of my first incursions in shader coding) so please you are welcome to post issues or improvements.Only works on Godot 3.x, with GLES 3 backend for now.