An animated lowpoly Zombie for your game project!Animations :SPAWNIDLEWALKRUNATKATK HEADHITDEADvery important !!! if you have shakes during the animation, you must reimport the model in 60 fps, disable the optimizer and put all the bones in "nearest" mode in the interpolation mode.in the case of the zombie you have to put in "nearest" the "HIT" animation and the "ATK" animation.you have to do it on all bones!good game.
A GDScript addon to interact with a Telegram Bot in Godot Engine.
An Escoria stock dialog manager
An animated lowpoly Bow for your game project!Animations :IDLEWALKRUNFALLJUMPRELOADAIMDISARMEDAIM IDLEFIREvery important !!! if you have shakes during the animation, you must reimport the model in 60 fps, disable the optimizer and put all the bones in "nearest" mode in the interpolation mode.in the case of the BOW you have to put in "nearest" the "AIM" animation and the "DISARMED" animation and the "FIRE" animationyou have to do it on all bones!good game.
An animated lowpoly Pistol for your game project!Animations :Pistol FirePistol Fire EmptyPistol Fire ADS ShootPistol Fire ADS Shoot EmptyPistol IdlePistol Idle EmptyPistol JumpPistol Jump EmptyPistol Jump StartPistol Jump Start EmptyPistol Jump EndPistol Jump End EmptyPistol Jump FallPistol Jump Fall EmptyPistol ReloadPistol RunPistol Run EmptyPistol WalkPistol Walk Empty
An Escoria stock UI with 9 verbs
Licensing is complicated and tedious. This addon adds a preset window dialog and button that can show an interactive list of all engine licenses. Custom licenses can be added through the Nicense singleton.
The core addon of the Escoria framework
This is a camera motion blur shader for Godot. It automatically works when the camera moves and rotates - but it won't blur when anything else moves.It's really easy to use in your project! Simply:1. Download the zip and extract it.2. Copy the motion_blur folder into the root folder of your project.3. In the scene of your game, select your camera node, and then click the chain icon above the scene tree to instance a scene, then select the motion_blur.tscn scene file.4. That's all!
First person point and click adventure framework for Godot
A simple mouse-based Escoria stock UI
Icospheres are normally used to achieve a more isotropic (regular) layout of vertices than a UV sphere