A simple mouse-based Escoria stock UI
First person point and click adventure framework for Godot
An Escoria stock UI with 9 verbs
Ink is a scripting language for writing interactive narratives designed by inkle. This asset provides both an implementation of the Ink runtime in pure GDScript and an editor plugin to manage stories.See the README for more information: https://github.com/ephread/inkgd/blob/0.4.7/README.md
Simple dialog plugin for Godot
This plugin helps to use the AdMob Plugin created by Poing Studios.Android: https://github.com/Poing-Studios/godot-admob-androidiOS: https://github.com/Poing-Studios/godot-admob-ios
Easily access and edit your favorite project settings and editor settings directly from an editor dock without having to browse hundreds of properties in Project Settings window or Editor Settings.
Unit Testing Plugin for Godot Mono.Tested with version 3.3.2SUPPORTSEditor IntegrationTest HooksAsynchronous TestingParameterized TestingThreaded TestsJUnit XMLCommand Line Interface With CI SupportAnd More
If you have libraries of objects with carefully set up collision from Unreal projects and want to get that collision into Godot, you can use this tool to do so. It detects the prefixes used by Unreal to import manually created collisions and allows Godot to use them too.Supported:- Multiple colliders per object (under a single StaticBody)- Box, Sphere, Capsule and Convex colliders- Colliders can be translated and rotatedUsage:- Put the script in your project somewhere- Select the import settings for any file containing correctly set up meshes and set the "Custom Script" parameter to this script- Press the reimport button and the colliders set up in your file should be translated into Godot.
Unit Testing Plugin for Godot.Tested with version 3.3.2SUPPORTSEditor IntegrationTest HooksAsynchronous TestingParameterized TestingThreaded TestsJUnit XMLCommand Line Interface With CI SupportAnd More
The core addon of the Escoria framework
An Escoria stock dialog manager