This library is a collection of visual script custom nodes that anyone can use in there projects.So as to make the Visual Scripting WorkFlow in Godot easier to use.
A simple template of a basic Main Menu with option menu
GCode is a simple cheat code system using the built-in inputmap (actions).Usage:This plugin provides a custom node (GCode). This node will be used to manage your cheat codes.Add it to the tree and configure the cheat code actions (string array).You can also set a time threshold (0 is disabled).Then connect the node signals to handle the "done", "miss" and/or "step" events of the cheat code.
A simple dialogue box for 2D games
Urban themed tilemesh and rigid bodies from assets made by Nobiax.
A tool to create cartoon/manga style labels.
TextureProgressOfSubunitsGodot asset to create a texture progress (health bar) of individual subunitsWhy?A simple progress bar does not give any visual indication of how much "stuff" is left. Historically, a label is given to show this: 400/640 for example. Some games, like Overwatch, solve this problem by making the health bar out of individual subunits that give an immediate indication of the amount of health each character has.
The user inputs the size of the map, the sprite of the tiles, and the number of tile. The asset then generates a random map each time the user calls its funtion.The asset is an entire godot scene that already have a map with tiles as an example. To change it you must create your own tilemap and edit the script.
GDNative Leap Motion driver for Godot 3.0.3 and newer.Windows binaries only at this point in time.
OpenHMD GDNative driver for Godot.Windows build only at the moment, Mac and Linux builds will follow soon.
Open an external script editor alongside the built-in editor, allowing you to use features from both at the same time.Visit the repository for setup instructions.
Cutout animation characters used in Pigdev Studio's games.