GDNative wrapper for SQLite (Godot 4.X+), making it possible to use SQLite databases as data storage in all your future games.
This is a Godot iOS plugin for In-App purchase. This plugin uses Storekit in Swift.
This asset provides a 3D asset of an electricity pylon in a lattice tower style. Though not designed to a specific example, the style is broadly equivalent to a UK-typical 6-arm high-voltage grid transmission tower.The asset scene is set up with basic ground-level colliders for the corner struts. The mesh itself is low poly (300) being formed of a double-sided mesh and partial transparancy material/textures.By using the pylon tower with appropriate meshes to link them, a wire network can be set up.Asset is set up in a scene in the ./parts/ folder. Demo scenes which were used to generate the project screenshots have been included.
This asset allows for signal communication between nodes without direct references to each other or to a singleton class.Each signal is contained inside its own resource and can be saved into the "res://" directory. They can be assigned to scripts from the inspector, just like any other exported variables.The asset includes two other goodies:1- "Signal Bus Listener": A node that is used to create responses to signals straight from the inspector, without any code.2- "Custom SignalBus Script Editor": An editor tool that can be used to create signal buses that take one or more arguments.(Other advantages of signal buses over singletons and regular signals are explained in the README.md file included with the asset and available in the git repository.)