This is a calculator
Controls:a/s = leftd/f = righth/j = upk/l = downClick and shake to erase.
This framework is meant to provide well-designed, statically-typed, and well-commented classes which you can plug into any potential card game to provide a polished way to handle typical behaviour expected from cards in a game.
A simple light class for the Godot engine inspired by the string-based light animation system originally seen in Quake and Half Life games.Created on Godot version 3.4.2 but should work on earlier versions too. Installation:- Setup your lamp scene according to QuakeLamp*.tscn example scenes. Lights and models should be added as child nodes.- Attach QuakeLamp.gd on your parent lamp node. - Drag and drop in your main scene, select the desired animation type and enjoy your new animated light.Features: - Includes 11 animation table presets from Quake. - Supports custom user animations. - Animations can be previewed in the Godot editor. - Supports optional fade between the string animation values to break the stepping effect where needed. - The light animation affects the emission of the lamp material/s.
A Godot shader reproducing YouTube's button click effect.
The purpose of this project is to create a base for developing Godot plugins for Android easily.
Upon running this template in Godot. You will be greeted with a Main Menu Screen.Exit Game, of course, exits the game.New Game will take you to a blank screen which is where your game would go. Hit the esc key to bring up the pause menu.
FPS (First Person Shooter) controller template for Godot 3.5 to give starter content for a new or already existing project!Features:- Smooth Movement (Acceleration and Deceleration)- Smooth Camera Rotation- Handles Slopes like a charm in a clean way- Optional Sprinting- Air Control- Easily Adjustable from the InspectorIf you like it, please star the repository!
An old school "beat-em-up" or brawler genre game ala Altered Beast, or Golden Axe complete with Parallax scrolling background, On-screen controls for mobile/touchscreen devices, Gamepad support (in addition to Keyboard) a splash screen and is ready to be played locally or exported to an application
It is a Main Menu with transitions for Godot.It also has an options Menu.
This template shows you how your game can automatically load/unload zones according to your player position. By implementing this template in your game you can have a seamless world as big as needed, without loading screens.This works for both 2D games and 3D games, try the demo by executing this project.Note that it is not a chunk system based on distance to the player, if you need chunks loading for an open world, please check other solutions.You may leave feedback on the Github "Feedback" issue.Download the version on Github to get the latest changes.
This asset contains one easy to use drag and drop resizable scene that creates an plexus background. Only one scene - Everything made with one GD-Script.