This is a test project that showcases how BlastBullets2D can be used.The test project is made in Godot 4.6, but the plugin targets both 4.5 and 4.6.BlastBullets2D documentation: https://github.com/nikoladevelops/godot-blast-bullets-2d
This project provides a hands-on learning experience for Godot and GDScript, featuring a bilingual (English/Portuguese) ebook with exercises and solutions.Key Features:- Integrated Learning Environment: Includes a custom EditorPlugin with panels for exercise lists, a test runner, an ebook viewer, and a Markdown preprocessor, centralizing the learning tools.- Localization: Utilizes a centralized TranslationHelper and PO files, if you are interested you can add translations for other languages.- Structured Exercises: Exercises are organized into lists and linked via a ProjectSettings key, allowing for configurable localized access paths.- Interactive Practice: Utilities and test scaffolding enable learners to run examples and verify solutions, fostering interactive practice of core programming and Object-Oriented Programming (OOP) concepts.
Downloads: https://github.com/hohfchns/DialogueQuestTester/releasesA standalone program that allows running and testing DialogueQuest Dialogue's without a Godot project.It's main purpose is to allow non-coders to write dialogue without requiring technical knowledge.
This demo showcases two dynamic orbital models for space adventure game developers: an animation-driven model and a physics-driven model. Trajectories are efficiently approximated using bezier curves and stored as Curve3D, enabling real-time creation and rendering. Stress tests confirm the system can handle 1000+ real-time trajectories effortlessly, even without optimization.
It's finally finished! After over 3 months of constant work, pekka kana zero is fully playable. I tested the whole thing in one go to make sure of that! Hope you enjoy playing through it! ❤️ This project is a 2d platformer with quicksave support, smooth background layers replacement behaviour, a cool scoring system, a base for complex enemy behaviour and A LOT more. Also if you enjoy the game, consider replaying it and aiming for a higher score! The scoring mechanics in this game were a big focus for me. My discord nickname is Pawlogates, if you'd like to ask me something.
A work in progress 2D fluid physics simulation made in Godot v4+the simulator uses bodies created via script using PhysicsServer2D, for every body a canvas item is created and updated to follow the body. Then, a custom shader is used to make it look like it's water.The project also features:2 different types of pointer deactivable rigidBody pointer gravitational pointer and testing areaThere's no cohesion between particles yet.No credits needed.
This tool allows you to figure out which button on the Oculus Quest Touch Controllers corresponds to which button ID.
this is a project made to test the multiplayer api, not necessarily the best implementation though