*HTML5 Only*Addon for integrating your Godot project with Metamask (https://metamask.io/). Allows your users to connect their wallets to your Application, and for Application to interact with their walletCredit to Metamask for the Metamask logo, made available under the MIT License
A Pomodoro Timer addon for the Godot Client
Composable rig camera
A small script which passes Scripts and PackedScenes found within a PackedScene through a whitelist, without instantiating the Scene. This allows for untrusted scenes to be loaded, without custom scripts attached to the nodes within. When it comes to sandboxing, it's only half the solution.
This addon adds a little helper node which you add as a sibling node to some buttons, and then only 1 of these buttons will be selected at the time, like radio buttons, the node provides a signal for when you change the selection.
Use the Discord Game SDK from GDSscript. Supports Windows, Linux & MacOS (x86_x64 only).Features:- Set Rich Presence- Start Game Lobbies using Discord Networking- Invite friends to Lobbies through Discord.
Check README for more info!Features:`ReferenceOffsetCompensatingRotator`- Rotates parent node- Uses its own position as reference (use with RemoteTransform)- Offsets parents based on its own global displacement resulting from the rotation- This is useful for rotating the character *without moving the HMD camera*`FreeLookMover`- A feature node that moves its *Spatial* parent - Based on input actions - According to its own orientation- It can be used as a free look feature.`FlatWorldPhysicsKinematicMover`- Moves its parent kinematic body - Based on input actions - According to its own orientation- Uses collisions- Has many exported physics properties for the pretense of some realistic physics based movement- Has gravity- Great for normal character movement`TripleMethodOrientationGuesser`- Sets parent's forward direction - Uses VR HMD orientation, only if it is upright - Uses global position of VR controllers compared to its own - Uses the relative position of the left-right controllers to each other- The goal of this feature is to provide an intuitive way to guess the rotation of the physical player based on their head and hands poses`VrFrameHeightScaler`- Calculates its relative altitude in the VR Origin frame- Sets the height property on the parent- Useful to set height on a collision shape based on the real-world altitude of the VR HMD
Asynchronous resource loader/saver.
# Godot Scene Factory2D and 3D Nodes for spawning scenes## API### Signals- `spawned`: Is sent after an entity is spawned.### Export Variables- `entity_scene`: The scene to be spawned.- `entity_parent_path`: The path of the node that should be the parent of the spawned entity. defaults to the factory node.- `timer_path`: Allows you to you connect a timer that will spawn an entity when it times out.- `set_entity_as_toplevel`: Whether or not to set the entity as the top level.### Functions- `spawn`: Spawns an entity.## Attribution[Factory](https://icons8.com/icon/cFq1ElpDRijU/factory) icon by [Icons8](https://icons8.com)
Algorand integration in Godot
A library that provides tools to work with, and calculate, 3D ballistic trajectories. It's a collection of helpers that are designed to cover most use-cases requiring pre-calculations of velocity, time, position or collisions.
This project intents to be a simple tool to create a simple menu system.Now supports only creation of main menu buttons with user defined handlers.