Steam Integration without rebuilding Godot.- Supports Windows, Linux & MacOS(x86_64/arm64).- Supports disabling the integration without needing to change code.- Supports the following APIs:# check is steam integration is working and enabled, useful if you publish to multiple storesSteam.is_init()# achievementsSteam.set_achievement("gator_god")Steam.get_achievement("gator_god")Steam.clear_achievement("gator_god")# leaderboardsSteam.set_leaderboard_score("High Scores", 1000)# Get the first 10 global high scoresvar top_10_global_scores = yield(Steam.get_leaderboard_scores("High Scores", 0, 10), "done")# Get just the current user's high scorevar players_score = yield(Steam.get_leaderboard_scores("High Scores", 0, 0, Steam.LeaderboardDataRequest.GlobalAroundUser), "done")# Get the current user's high score and the two scores infront and behindvar player_rivals_score = yield(Steam.get_leaderboard_scores("High Scores", -1, 1, Steam.LeaderboardDataRequest.GlobalAroundUser), "done")# overlaySteam.friends.connect("game_overlay_activated", self, "_on_game_overlay_activated")Steam.friends.activate_game_overlay_to_web_page("https://steamcommunity.com/")Steam.friends.activate_game_overlay_to_store(1435470, Steam.OverlayToStoreFlag.AddToCart)