High-level, game-specific extras for netfoxFeatures:* Networked weapons* Rollback-aware base class for inputCheck out the other addons and see more at: https://github.com/foxssake/netfox ## Upgrading### v1.8.0* Check your `RollbackSynchronizer` nodes and set `enable_input_broadcast` to false as applicable.### v1.1.1* Remove `Interpolators` from the project autoloads, it's a static class now
An addon for Godot that provides functionality for working with neural networks.
Tiny implementation of reactivity in godot
GodotBuddy is an advanced plugin for the Godot 4 Engine designed to assist you in coding and game design. It leverages AI to provide intelligent code suggestions, documentation, and more, all within the Godot Editor.## Features- **AI-Powered Code Assistance**: Get real-time code suggestions and improvements.- **File Content Replacement**: Automatically replace file references with their contents.- **Chat History**: Maintain a history of your interactions with the AI.- **API Key Management**: Securely store and manage your API key.## Usage1. **Open the GodotBuddy Dock**: Once enabled, you will see the GodotBuddy dock on the right side of the editor.2. **Enter Your API Key**: Input your API key in the provided field. The key will be saved. a. Acquire free or paid keys from [Groq.com Keys Dashboard](https://console.groq.com/keys)3. **Interact with the AI**: Type your queries or code in the text editor and press the submit button. The AI will respond with suggestions or code snippets. You can use `@filename.gd` to reference a file in the editor, regardless of subdirectory. (finds first match, use a full path if you have multiple files with the same name)
Implements lag compensation and more to build multiplayer online games easier.Features:* Synchronized time* State interpolation* Lag compensation with CSPCheck out the other addons and see more at: https://github.com/foxssake/netfox## Upgrading### v1.8.0* Check your `RollbackSynchronizer` nodes and set `enable_input_broadcast` to false as applicable.### v1.1.1* Remove `Interpolators` from the project autoloads, it's a static class now
A simple HTN planner based around the principles of the Builder pattern.A Fluid HTN for Godot implemented in GDScript.
Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.Demos: https://godotengine.org/asset-library/asset/1895
This package provides a robust and easy-to-use RCON (Remote Console) server implementation for your Godot Engine projects.
Modular Character Controller for Godot 4. Includes FPS version with headbob and camera movement. (Walk, Crouch, Sprint, Swim and Fly Mode).
Create Codecks User Reports from Godot Games
Adds more compression formats to Godot Engine.Supported formats- LZ4
The Contextual Signal/Setup Connector provides a clean interface to dynamically manage descendant nodes. Its purpose is to enhance decoupling and flexibility in mid-to-large games.Valuable for:* Structural decoupling* Temporal decoupling* Connecting signals on descendant nodes* Connecting setup (dependency injection) on descendant nodesIt's recommended to read the usage guide by clicking through View Files > Wiki > Usage Guide.