This addon adds an extended scroll container node with smooth scroll settings.How to use:Activate the addon in the project settings' addon tab, Click the "+" button to add a new node and select "SmoothScrollContainer" instead "ScrollContainer". To add smooth scrollling to existing ScrollContainers, rightclick the node and select change type. Then select "SmoothScrollContainer".For smoother scrolling: In your project settings set gui/common/snap_controls_to_pixels to falseMouse scroll icon by Greg Fiske from the Noun Project
Nodes for broadcasting and receiving LAN games.These allow you to setup a dead simple LAN only server browser for multiplayer games.Simply add the ServerAdvertiser node to your server's scene, and the ServerListener node to your server browser, and wire up a few signals, and you're good to go!
"Poolakey" is a new library for implementing Cafebazaar in-app payments, developed in Kotlin and supported by the ReactiveX framework. The goal of implementing this library is to improve the Cafebazaar in-app payment implementation process for Cafebazaar developers.
Lightweight ecs framework written with gdscript.- Lightweight and high-performance.- One step serialization and deserialization the game world.- Independent event system.- Hot-swappable system design.- Data-driven and event-driven.- Easy to use.
Allows displaying of Admob ads on Godot apps that are exported to the iOS platform.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button- enable the addon via `Project->Project Settings...->Plugins` in the Godot Editor- enable the plugin via `Project->Export...->iOS` in the Godot Editor
Deeplink plugin allows processing of iOS application links that enable direct navigation to requested app content.Installation Steps:- click `Download` button- on the installation dialog...-> keep `Change Install Folder` setting pointing to your project's root directory-> keep `Ignore asset root` checkbox checked-> click `Install` button- enable the addon via the Plugins tab of Project->Project Settings... menu, in the Godot Editor- enable the plugin via the iOS section of Project->Export... menu, in the Godot Editor
A GDScript implementation of the finite state machine pattern.Adds node types for finite state machines and states.
Notification Scheduler Plugin allows scheduling of local notifications on the iOS platform.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button- enable the addon via the Plugins tab of Project->Project Settings... menu, in the Godot Editor- enable the plugin via the iOS section of Project->Export... menu, in the Godot Editor
A Node2D that displays a texture by keeping its corners intact, but tiling its edges and center.
The AndroidIAPP plugin is designed for seamless integration with the Godot 4.5 game engine, offering robust support for in-app purchases and subscriptions through the Google Play Billing Library version 7.1.1. It provides a comprehensive interface that exposes all public functions of the library, ensures accurate handling of error codes, and supports flexible management of various subscription plans, enabling developers to efficiently implement and manage monetization features in their Android games.
Myket plugin allows you to easily implement your in-app purchasesJust add the relevant node and start the purchase process.
This plugin extends GDScript's Signal and Callable classes, influenced by Cysharp/R3.The main purpose of this plugin is to make it easier to unsubscribe from Godot signals. However, it is not intended to fully replicate R3.Additionally, several simple operators are implemented.