A texture that draws an icon from a Theme resource.This add-on allows you to easily use icons from any Theme resource by type and name.Changes automatically take effect whenever the theme bound to the IconTexture changes, ideal for GUI-heavy projects.Includes an icon picker for the IDE.
Nodes for broadcasting and receiving LAN games.These allow you to setup a dead simple LAN only server browser for multiplayer games.Simply add the ServerAdvertiser node to your server's scene, and the ServerListener node to your server browser, and wire up a few signals, and you're good to go!
The AndroidIAPP plugin is designed for seamless integration with the Godot 4.5 game engine, offering robust support for in-app purchases and subscriptions through the Google Play Billing Library version 7.1.1. It provides a comprehensive interface that exposes all public functions of the library, ensures accurate handling of error codes, and supports flexible management of various subscription plans, enabling developers to efficiently implement and manage monetization features in their Android games.
This plugin adds wing and simple fuselage physics to VehicleBody3D via the VehicleWing3D and VehicleFuselage3D nodes.This plugin adds airplane, helicopter and fuselage physics to VehicleBody3D via the VehicleWing3D, VehicleFuselage3D, VehiclePropeller3D and VehicleRotor3D nodes.
Myket plugin allows you to easily implement your in-app purchasesJust add the relevant node and start the purchase process.
Makes sprites use modules at the start. Random rotation, texture, frame, and material. Make it so that will change frame only with a 1% chance.
A GDScript implementation of the finite state machine pattern.Adds node types for finite state machines and states.
A Godot Editor plugin that simulates typing text in the script editor, allowing automatic pasting and controlled text insertion at a custom speed.
Advanced physics-based bullet penetration system for Godot 4.x that simulates realistic projectile behavior through various materials. The system calculates damage reduction based on material thickness, hardness, and penetration depth. Uses raycasting, making it suitable for hitscan weapons.
Simple inventory system made for learning purposes
"Poolakey" is a new library for implementing Cafebazaar in-app payments, developed in Kotlin and supported by the ReactiveX framework. The goal of implementing this library is to improve the Cafebazaar in-app payment implementation process for Cafebazaar developers.
Allows displaying of Admob ads on Godot apps that are exported to the iOS platform.Installation Steps:- click `Download` button- on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button- enable the addon via `Project->Project Settings...->Plugins` in the Godot Editor- enable the plugin via `Project->Export...->iOS` in the Godot Editor