This is a camera motion blur shader for Godot. It automatically works when the camera moves and rotates - but it won't blur when anything else moves.It's really easy to use in your project! Simply:1. Download the zip and extract it.2. Copy the motion_blur folder into the root folder of your project.3. In the scene of your game, select your camera node, and then click the chain icon above the scene tree to instance a scene, then select the motion_blur.tscn scene file.4. That's all!
A flexible toon shader for the Godot Engine with many features:🤸Flexibility through parameters like number of cuts/bands, steepness, and wrap 🎨 Supports custom color ramps 🌈 Affected by the colors of light sources and ambient light in the scene 💡 Allows for multiple light sources ⛱️ Supports shadows and attenuation ✨ Visual extras like specular reflections and rim lighting 🖼️ Supports textures for albedo and specular New:✏️ Experimental toon hatching shader (available as a separate material)
Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can't be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.
Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.
MatCap Shader for Godot like Blender Matcap
This is a basic Fur shader demo with sharper furand with a slider that allow to interactively change the fur density.
A simlpe shader that gives objects like grass or plants a wiggle/wind effect.Godot version 2.1 (3.0 planned)Demo Controls:Mouse + WASD or up/down/left/right key to move the camera. F1 to show/hide the frames/second.If you don't need the demo install only the shader folder or its content and follow the instructions:How to use the shader in your project:1. Copy the shader folder or at least its content somewhere into your project folder (See license details).2. Then open/select a mesh in godot and give the object a new ShaderMaterial if it haven't one. (Make sure that the mesh origion is on the right position see below: Shader parameters -> Height Offset ).3. Now go into the material settings and load one of the shaders that you have copied to your project folder.- "wind_shader.tres" is a version that is written in godots shading language. -"wind_shader_graph" is a version for the visual shader editor.4. Now you can add a texture to it and play with the shader parameters to get a nice result.Shader paramenters- Speed: The speed of the wind movement.- Strength: The strength of the wind movement.- Detail: The detail (number of waves) of the wind movement.- Direction: The direction of wind movement.- Height Offset: The height where the wind begins to move. By default 0.0, so everything over the object origin will have wind. (So make sure that you position the object on the right height or adapt it with this setting!)Issues/feature requests?:https://github.com/Maujoe/godot-simple-wind-shader/issuesChangelog:v1.0.1: - custom project icon