This is a shader for particles to create a bokeh-esque depth of field effect.It works by essentially "precomputing" the various amounts of blur, instead of blurring in real time. Since the particles are radial, we can store only a single row of pixels per blur level, and the shader will distort the UV coordinates to turn it into a circle. This gives us a very compact 512x1024 texture that stores 1024 different blur levels, which can be smoothly interpolated.
A simple shader that gives objects like grass or plants a wiggle/wind effect.Documentation can be found in the Docs / Readme file.There is a demo scene in the demo folder where you can test all features and play with the settings.If you don't need the demo just ignore the demo folder and connect your mesh with one of the wind_shader_XXX.tres files that can be found in the shaders folder.
This is a water shader with optional chromatic aberration, it has some options to tweak like tilling (To adjust waves scale), Murky ramp (To make it more or less "cloudy"), water tint colors (To make muddy water o caribean like), etc. It problably needs some optimization or has some bugs (since is one of my first incursions in shader coding) so please you are welcome to post issues or improvements.Only works on Godot 3.x, with GLES 3 backend for now.
Force Field shader that uses depth buffer to find intersection with other meshes and a rgb texture to draw some animated details.
My attempt at a hair shader. Probably too slow to use in practice, but it looks interesting at least. It also comes with a script to randomly place hairs on a mesh.Requires a modern and decent GPU. Beware: not tested on AMD cards.
This addon allows the rendering of "3D images" enabling volumetric effects.Version history:- 1.3: Moved the volume generator to the editor.- 1.2: Added dithering and blending modes.- 1.0: Initial release.
Fast generation of noise textures by implementing the noise texture in a shader. Currently only supports worley noise, will add open simplex and voronoi soon as well.
Contains shaders for* Julia fractal* Mandelbrot fractal* Sierpinski carpetRead description on Github to see how to set it on ColorRect
EasyBlend is a shader which allows you to set a custom blending mode for your canvas item. Included are many of the blending modes you will find in common image editors. The blend is applied based on a 2d lookup table per color channel in the form of an input texture. This allows plenty of blends in addition to the ones shown, such as colored fogs and underwater effects.Update 1.1 (18 Sep 2018): Added an "Enabled" property and fixed the default intensity to 1.0.
A "3D pixel-perfect outline" shader for Godot 3.
Shader to animate a fish without armature or blend shapes.This shader is strongly inspired by the fish shader used in ABZU and demonstrated by Matt Nava in his presentation at GDC 2017.The repository contains only what is absolutely necessary to demonstrate the shader. The shading of the object has to be refined.credits: Fish Perch by holmen released under Creative Commons Zero (Public Domain)
A basic flow map material shader. Flow maps are a texture based way to make detailed texture animations (e.g. water, lava, fluids...) or texture distortions.Asset info, documentation and more infos about flow maps can be found in the readme.Demo:There are two example scenes in the demo folder that demonstrate how to use flow maps for basic water and lava materials.