D.Jorkin
[GSL] Godot Shader Linker
Shader graph assembler for Godot 4.2+. Import a Blender node graph and get an equivalent Godot shader.Installation1. Copy the `addons/godot_shader_linker_(gsl)` directory into your Godot project. 2. In Project → Plugins enable “Godot Shader Linker (GSL)”. 3. The GSL UI will appear in the 3D viewport (`Ctrl + G` — hide/show).Setting up the Blender add‑on1. Edit → Preferences → File Paths → Scripts Directories → Add — specify the path `.../addons/godot_shader_linker_(gsl)/Blender`, `Name: gls_blender_exp`. 2. Restart Blender and enable GSL Exporter (`Add-ons`). 3. In the add‑on settings set the path to your Godot project (needed to import textures). 4. Switch to Godot — `Blender server listen` will appear in Output.Supported Nodes - Texture Coordinate - Mapping - Image Texture (projections: Flat, Box, Sphere, Tube; interpolations: Linear, Closest; extension: Repeat, Extend) - Noise Texture - Fractal Noise - Color Ramp - Combine Color - Separate Color - Combine XYZ - Separate XYZ - Math (subset of modes: Add, Subtract, Multiply, Divide, Power, Modulo, Floor, Ceil, Truncate, PingPong, Atan2, Compare, etc.) - Vector Math (subset: Add, Subtract, Multiply, Divide, Dot Product, Cross Product, Normalize, Length, Distance, Scale, Project, Reflect, Refract, Wrap, Snap) - Normal Map (Tangent Space) - Bump - Principled BSDF (base set, simplified coat) - Material Output