High-quality, endlessly configurable fur shader with satisfyingly bouncy physics.
A 3D shader meant for adding parallax to a single surface. Contains an example, and documented code.
FastNoiseLite GLSL Shader.Generate all kinds of FastNoiseLite noises on your GPU!Better performance, speed, and noise quality!Free your CPU from generating noise and let the GPU do all the hard work!Output of GLSL FastNoiseLite version are 99,9% equal to output of C++ version, provided by Godot.
Godot 4 volumetric fog replaced Godot 3 depth fog.But depth fog feels more retro and is suitable for PSX / N64 style graphics.This impliments the camera setup required to create a Post Processing with depth-sampling fragment shader in Godot 4 ala this guide: https://docs.godotengine.org/en/4.0/tutorials/shaders/advanced_postprocessing.htmlIt contains a scene with a 3D Camera Setup for with a Quad mesh stretched in front and uses a fragment shader to create a Distance/Depth based fog effect. The Fog also has a 2 color noise effect. The shader has input paramters to set the distance, colors and timescale of the noise. The second effect is a 2D Canvas shader that fades in from black, controlled by a script tweeen.
A rewrite of qbieshay 3D printing material shader:https://qbieshay.itch.io/godot-engine-3d-printing-materialMaking it simpler and ranges locked between 0 and 1.
Transforms a vector between different coordinate spaces.
This node outputs UV based on height map for Simple Offset Mapping & Parallax Occlusion Mapping.
This node lets you control normal map strength.