A template for games based on the Escoria framework
Game template for games using the EgoVenture First Person Adventure framework for Godot.
Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games. It supports a simple inventory system, interacting with objects and screens, playing voice recordings with subtitles, and changing game settings.
I couldn't find a template for this on the asset library so here's mine.Defaults: Window size of 480x270 Test size of 960x540 Stretch mode Viewport Stretch aspect Expand Import default set to 2D Pixel GPU Pixel Snap on Font Oversampling offAdditional tip: You can go into Editor -> Manage Editor Features to create a profile with only the nodes you need. This way you can stop 3D nodes from showing up when you create new nodes.
This is a base for an infinite save system. Saves are sorted in descending date order.
A very simple clicker game template, used to learn how one is made and to start as a basis for a clicker game you may want to create.
This a template for Hole.io style games made with CSG
Scene and code setup for flat world map in 3D, with working camera and selection via raycasting. Move camera with WSAD, zoom with + and - from keypad, selectable country is Ireland.
A 3D course editor for Godot Engine.
A Visual Novel Template for Godot Engine.
This is a library and template for creating 2D Tilemap based flipscreen games (think, original Links Awakening, Binding of Isaac, older games such as Dizzy and Jetset Willy, etc. or hybrids such) or with scrollable regions such as Celeste or original Metroid.A full tutorial and starter guide is provided as well as Godot tutorials for recreating a Metroid level in the 'download links' button and in the project files.