My game template.C#
This project is designed to jumpstart the development of tower defense games by providing a fully functional base, including demo turrets, maps, and enemies. It also offers an easy-to-extend system, allowing you to add new turrets, maps, and enemies with minimal effort.
An FPS multiplayer template with everything you'd need to get started. Includes a full map with custom 3d assets.Features:- Multiplayer- Full map with custom assets- Controller support (including menus)- Cinematic Main menu- Pause menu- Options menu with: - Fullscreen - Fps and ping counters - Mouse and controller sensitivity- Bullets wall collision- Random respawn on map- Adjusted light and environment ("better graphics")QOL:- Configurable random respawns Player > Inspector > Spawns- Tooltips for exported variablesThe 3d assets are made by me and go by the same MIT license, so you are free to use them in your commercial games.Credits:- Textures used are made by https://kenney.nl/ and pre-packaged for Godot by Calinou- The base multiplayer functionality was made by following a tutorial from DevLogLogan https://youtu.be/n8D3vEx7NAE
Starter Kit FPS is a basic template for a 3D first person shooter in Godot 4.3 (stable). Includes features like;- Character controller- Weapons, switching weapons- Enemies- Sprites and 3D Models (CC0 licensed)Controls:- W A S D: Movement- Spacebar: Jump- Left mouse button: Shoot- E: Switch weapon
an opinionated template for Godot 4.3+, for 2D/3D. see README for what it provides.
Kenney's Starter Kit 3D Platformer is a basic template for a 3D platformer game in Godot 4.3 (stable). Includes features like;- Character controller (with double jump)- Collectable coins and falling platforms- Camera controls (rotate, zoom)- Gamepad support- Sprites and 3D Models (CC0 licensed)- Sound effects (CC0 licensed)
This project is a template for creating advanced Third/First Person movement in GodotSupports CharacterBody3D, and RigidBody3D.Current Features :Stance System :StandCrouchGait System :WalkRunSprintView Mode System :First PersonThird PersonSmooth Rotation System :Velocity DirectionLooking Direction : In Place Rotation and orientation warpingInAir RotationAim RotationDistance Matching :Stop AnimationOrientation warpingMotion warpingCamera system :FOV change on speedCamera Inertia Flashlight(G) To toggle High graphics : SDFGI (Global illumination),SSIL, SSAO,SSR,Glowgithub : https://github.com/ywmaa/Advanced-Movement-System-Godot
Framework for building a platformer game with a character that sticks to surfaces with enough speed
A simple Godot online multiplayer networking setup: connect to an online server, instance a map, spawn players, and update their positions.
A really simple first person template, containing really basic stuff for developing first person games. That includes:- Player with basic movement- Interaction system- Basic pause and main menu
Template for a 3d multiplayer setup, where each player has a nickname displayed above their character and the option to choose from four different skins: red, green, blue, or yellow. Additionally, the template includes a global multiplayer chat system for player communication.
This is an easy to modify / expand template project that uses Gramps' GodotSteam and Expresso Bits' SteamMultiplayerPeer.This has a main menu with applied and saved settings, ui and music audio, and LAN and Steam lobbies. Invite a friend through steam to join.