Template for Hole.io style games
ChunkManager for Godot: A dynamic chunk management system for 2D games in Godot, enabling efficient loading and unloading of tile chunks based on player position. Utilizes noise generation for varied terrain types, including water, sand, and grass, optimizing performance for large game worlds.
A really simple first person template, containing really basic stuff for developing first person games. That includes:- Player with basic movement- Interaction system- Basic pause and main menu
A forest scene that utilises Godot 4's new volumetric fog/lighting system.Just experimenting with Godot 4's new volumetrics system. Managed to get some very pretty looking volumetric lighting and a bit of fog in a forest setting.
The 3 Axies starter 3D: Buba, Pomodoro and Puffy
Load/Surf/Interact with 3D models via URLs at runtime.XR Fragments is a tiny specification for viewing 3D models as linkable AR/VR websites.Address and Control anything inside a 3D model with W3C Media Fragments and URI Templates.Simply SURF a 3D file-verse and design for a Spatial Open Internet with the highest degree of interoperability.
Example showing a game menu by codeFeatures:3 tabs (Main, Settings, Help)new game, exitcredits with popupresolution selectionfull screen checkboxhelp screen
Point and click template for Godot 4
A game template for making match3 game
This template shows you how your game can automatically load/unload zones according to your player position. By implementing this template in your game you can have a seamless world as big as needed, without loading screens.This works for both 2D games and 3D games, try the demo by executing this project.Note that it is not a chunk system based on distance to the player, if you need chunks loading for an open world, please check other solutions.You may leave feedback on the Github "Feedback" issue.Download the version on Github to get the latest changes.
This framework is meant to provide well-designed, statically-typed, and well-commented classes which you can plug into any potential card game to provide a polished way to handle typical behaviour expected from cards in a game.
This asset contains one easy to use drag and drop resizable scene that creates an plexus background. Only one scene - Everything made with one GD-Script.