A text editor with many features:- Table of contents.- Tag filtering.- Comment toggling for .md .yaml .json .ini .cfg.- Directory colors.- And tons of Quality of Life features.
Add JSON resource with minification. There is support for compressing the output resource and choosing a format. Formats include: removing white-space or using binary.
Plugin that updates your custom version string every time you export the project. It can fetch the current version based on number of git commits or extract it from your export profile or you can configure it to use whatever you want.It creates a script called version.gd, that contains a constant string named VERSION. You can use it like this: load(res://version.gd).VERSION. Put it anywhere and it will update automatically whenever you export, so you don't need to remember about it anymore.Open the AutoExportVersion.gd script to configure the plugin before enabling it.Check the repository page for more details.
Workspace for storing data through Resource.
This plugin exposes a WebSocketServer that can be used to control the Godot editor from external programs.This will be used to provide enhanced functionality to the official VSCode godot VSCode extension.
TDC is a plugin that works in the main editor window, it's optimized for performance, no single line of code in _process, it depends on the Signals only and it only saves when you press Ctrl-S while the plugin window is visible.hints:1- It saves in 'addons/todo-cards' folder, there's a file called data.tdp -> TodoProject, it's encrypted. replace it in real-time and the project will update when you change window back to godot. if you want to restore to default just delete it and disable then enable the plugin back.2- You can export and import cards easily, the generated cards are in 'addons/todo-cards/exported-cards'. it exports Card Name.tdc -> TodoCard and it's a plain text file. after that you will find all the exported cards that are located in the export folder when you press Options -> Import.3- You can add up to 12 flag colors to each card, it generates a color randomly and you can replace the color when you press on the flag button.4- don't forget to save regularly before changing Window or after you make any changes, shortcut [Ctrl + S]
A Godot plugin that ports sfxr, the popular program of choice to make retro sound effects for games.You can use sfxr sound files like regular audio files in Godot and edit sound files like in the original sfxr.
This is an addon for Godot that allows you to very easily add subtitles to your game. This was intended to easily integrate into an existing game and be simple enough to manage for a game jam.Subtitle styles currently supported:* 3D Spatial Subtitles (it locks to the 3D position where the audio originates, or along the screen edge if the sound was off-screen)* Dialogue subtitles.(Handled in a queue so all the subtitles are seen)There are several options available for changes to the subtitles, and the system uses Label nodes for the subtitles, so if you have translations registered, they will translate automatically using the keys you provide.
A wrapper of Photon C# Client SDK for GDScript.Contain Photon Realtime Client and Photon Chat Client.Because of the lack of time, I can't complete a perfect description in both script and document.But the usage of this SDK is similar to Photon C# Client SDK, basically you can refer to the official document.
PACGD is a Point and Click system built with the user in mind. Our main goal is to make a FAST, LIGHTWEIGHT, and DEV-FRIENDLY system.The complete documentation alongside examples can be found on the website: https://gagdiez.github.io/PACgd/
Recreation of the Godot 3 editor's input map for in-game use.Features:- Most of what the editor's input map can do.- The ability to control whether the player can add actions, delete actions, add inputs, and delete inputs.- Ability to delete the default "ui" actions if you really want to for some reason.Not extensively tested, so please tell me if there are any bugs!
An integration for ink, a powerful narrative scripting language.