Simple logging plugin.
AI-assisted development for the Godot engine.
With this add-on you can manage audio node volume and bus settings in the editor on one screen as well as an in-game HUD. This allows non-programmers to set sound levels and busses during play testing. The resulting configuration file can then be sent to the programmer to update the sound node settings with a click of a button. (See readme or project repository for full details. Demo available if full add-on repository is cloned.)
Steamworks Server API plug-in for Godot Engine. Available for the Windows 32/64-bit, Linux 32/64-bit platforms, and Mac universal. It is based on GodotSteam 4.6 with Steamworks SDK 1.62.This version is meant for Godot Engine 4.1,x to 4.3.x; for other versions:Godot 4.4: https://godotengine.org/asset-library/asset/3901Previous versions of the plug-in can be found at the GodotSteam Server repository: https://github.com/GodotSteam/GodotSteam-Server/releases.You can find the full documentation with tutorials at https://godotsteam.com.It does not require enabling but you may need to restart your editor.
Editor plugin that allows you to expand any editor dock slot by hovering over it and pressing ctrl+space or the middle mouse button. Can makes browsing large scene trees/file structures easier.
Imports FontFile resources from plain PNG images in a simple format.See the readme for usage instructions:https://codeberg.org/starriver/abfi/src/tag/v3.0.1/README.md
This tool adds a dock that contains a little pixel buddy that bounces.
Converts CSS to Godot Themes
A simple branching dialogue editor and stateless runtime.Create your dialogue right in the Godot Editor itself with a simple script-like language and the built-in syntax checker.Then, in your game, use the DialogueManager global to fetch lines of dialogue. There is an example dialogue balloon to help get you started on creating your own to fit in better with your game. The GitHub repository also contains a few extra example balloon implementations.
Godot RL Agents is a fully open source package that allows video game creators, AI researchers and hobbyists the opportunity to learn complex behaviors for their Non Player Characters or agents.Find out more at the libraries github repo: https://github.com/edbeeching/godot_rl_agents
Log.gd provides alternatives to `print(...)` that colorizes the output and prepends a source file and line-number based on the call-site.- `Log.pr(...)` - pretty print args in one line- `Log.prn(...)` - the same, but with newlines and tabs when printing Arrays/Dictionaries- `Log.warn(...)` - pretty-print AND push a warning via `push_warning`- `Log.err(...)` - pretty-print AND push a error via `push_error`This makes your printed output is much more readable!Full docs here: https://russmatney.github.io/log.gd/#/
Synchronisation system and finished lobby system for GodotSteam.First download the GodotSteam addon. Then download GodotSteamSync and restart the project.FEATURES-Lobby System-Synchronizing nodes-Scene Changer and Loading Screen-Voice System-NetworkSpawner