GUT for Godot 4.Requires Godot 4.3. Earlier versions can be found on github: https://github.com/bitwes/Gut/releasesGUT stands for Godot Unit Testing and...as you may guess, it is a tool for creating and running tests.Features* Run tests easily through the Godot Editor, Command Line, or VSCode.* A plethora of asserts and utility methods to help make your tests simple and concise.* Support for Inner Test Classes to give your tests some extra context and maintainability.* Doubling: Full and Partial doubles, Stubbing, Spies.* Parameterized Tests* Export results in standard JUnit XML format.More info can be found in the wiki: https://gut.readthedocs.io/en/latest/
Exposes the Meta Platform SDK and provides other tools for XR development on Meta's platform.See the documentation here:https://godot-sdk-integrations.github.io/godot-meta-toolkit/
Plugin for Godot Engine to automatically import Krita KRA & KRZ-files.
Way Point is useful for games like racing games or quests when you have to follow a route.The WayPointRoute can send you a notification when an object completes a lap (reached all triger points), the choice is yours to choose if the points should be reached in order or not.
Wrapper for the Game Jolt API running through HTTP requests. It contains all Game Jolt API endpoints and aims to simplify its use where it's possible. Compatible with Godot 4.x.For examples of use, see the documentation on the repository. There's also an example scene in addons/gamejolt/example containing all endpoints and parameters on a graphical interface.
Create seamless, natural looking textures directly in Godot using a Visual Editor interface.This Addon allows the user to use the Godot Visual Editor to string together various patterns and filters in order to simply create stunning looking textures. These textures are fully procedural which means they are calculated (once) at loadtime and do not take up precious storage space in your distribution package.Designs can be used immediately as textures or exported as Shaders and Images if you want to use the results manually for other purposes.Changelog:v0.94* Add UID files for Godot 4.4 projects* Add Weave pattern* Add radius control to the Circle pattern* Fix some issues with render thread and background loadingv0.93* Fix issue with variant-to-int formatting for Godot 4.4v0.92* Fix issue with preserving Alpha pixels in outputv0.91* Allow exporting design nodes as an Image or Shader codev0.90* Initial release (beta)
Godot Game Settings allows you to create and manage game settings for small to medium projects. It takes care of all the fundamental functionalities required to have proper game settings, including predefined logic for common settings (e.g. display, audio, input), UI components for making scenes, and saving/loading data.
GoLogger is a lightweight framework that enables you to create log entries to store game events and data into external .log files, making it easier to identify issues. GoLogger is a versatile tool aimed at making the debugging and maintaining process easier, and provide deeper insights into your game's behavior. By storing .log files externally, players can also share logs when they encounter issues, helping you resolve critical problems in released products.Simply define your log entries with "Log.entry("My log entry.")" and adding data the same way you would concatenating strings.The latest version, setup and more can be found in the Github repository and the wiki.https://github.com/Burloe/GoLogger/wiki/
Adds a preset interface that shows an interactive list of all licenses. Custom licenses can be added through the GodotLicensing class.
A tool for measuring things in Godot, using the positions of the measurement node and its parent node.These measurement types are supported:* Length* Area* Perimeter* Volume* Surface areaThese unit types are supported:* Meters* Millimeters* Centimeters* Kilometers* Hammer units (the Source engine's units).* Inches* Feet* Feet and inches* Yards* Miles* Light seconds* Light nanoseconds* Hectares (area)* Acres (area)* Liters (volume)* Gallons (volume)With 2D, you can set your own scale using pixels per meter, or PPI/DPI. The default is 100 pixels per meter, which correlates with Godot's default gravity setting, but if you are measuring UI elements you may wish to set to your DPI.
This plugin aims to help in writing dialogue. It makes use of a syntax heavily inspired by {{mustache}} templates, specifically like handlebars.js. It lets you make use of functions and data in your script and have AraVox generate a Resource which you can then parse in whichever way you want.It is highly recommended to check out its wiki to fully grasp how to utilize AraVox:https://github.com/aravikusu/AraVox/wiki
It's a plugin for the Godot engine. Use one plugin for several web platform SDKs.Supported platforms- Crazy games- Yandex games- Poki