Imagine having a crystal ball that shows exactly how players experience your game, what excites them, what frustrates them, and what keeps them coming back for more. Tokebi Metrics gives Godot developers that power. With just a few clicks, you gain deep, actionable insights into player behavior and game performance. No guesswork, no blind spots.Unlock the secrets behind your players’ journeys and turn raw data into smart decisions that level up your game’s fun and success. All while keeping your players’ privacy front and center. If you want to build games players love and grow your community, Tokebi is your secret weapon.Learn more: https://tokebimetrics.comDocumentation: https://tokebimetrics.com/documentation-guide/godot-plugin-guide
Godot State Charts is an extension for Godot Engine 4 or later that allows you to use state charts in your game. State Charts are similar to finite state machines, but they are more powerful and avoid the state explosion problem of traditional FSMs. To get started, check out the manual at: https://github.com/derkork/godot-statecharts/blob/main/manual/manual.md
Steamworks API wrapper for Godot Engine (version 3.x)... now for GDNative. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam 3.27 with Steamworks SDK 1.60.This version is meant for Godot Engine 3.6, but it should work with previous Godot 3.x versions.Previous versions of the plug-in can be found at the GodotSteam repository: https://codeberg.org/godotsteam/godotsteam/releases.You can find the full documentation with tutorials at https://godotsteam.com.
Arcweave Godot Plugin is a plugin for importing Arcweave Projects from arcweave.com in Godot and using them in your Projects.
This plugin helps to use the AdMob Plugin created by Poing Studios.Android: https://github.com/Poing-Studios/godot-admob-androidiOS: https://github.com/Poing-Studios/godot-admob-ios
This is a godot 3.5.x plugin for easier integration with the Godot Google Play Game Services Android Plugin (available to download on https://github.com/Iakobs/godot-google-play-game-services-android-plugin). While this plugin is by no means necessary to integrate Google play game services to your godot project, it provides a layer of abstraction on top of the android plugin, giving you some interesting aids like code completion or mapping to typed objects.Please, remember that you NEED the android plugin to integrate Game Services.
Steamworks Server API wrapper for Godot Engine (version 3.x)... now for GDNative. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam Server 3.3 with Steamworks SDK 1.58.This version is meant for Godot Engine 3.5.3, but it should work with previous Godot 3.x versions.Previous versions of the plug-in can be found at the GodotSteam Server repository: https://codeberg.org/godotsteam/godotsteam-server/releases.You can find the full documentation with tutorials at https://godotsteam.com.
This addon lets you create a "map" of your project to get a better overview and to quickly access your most-used files. It adds a new tab "Project" to your editor.Simply drag and drop files you need to access often into the graph, and organize them how you like. Click on the nodes to access the scenes/scripts. Use CTRL + SPACEBAR from anywhere to access the project map.You can leave feedback or ideas in the Github "Feedback" issue (https://github.com/Yogoda/Project-Map/issues/1).This plugin is open-source, feel free to improve it <3
Plugin for easy screen transitions and node references. (More features to come in the future!)Just install and use it directly in your code:SceneManager.change_scene('res://demo/test.tscn')We also have more customization options!SceneManager.change_scene( 'res://demo/test2.tscn', { "pattern": "scribbles", "pattern_leave": "squares })You can now add references to single important nodes (like Player or Tilemap) for easy access without knowledge of your tree structure.SceneManager.get_entity("Player")Read the Wiki for more details https://github.com/glass-brick/Scene-Manager/wiki
Playgama Bridge is a unified SDK for publishing HTML5 games on various web-platforms.Documentation:https://wiki.playgama.com/playgama/sdk/engines/godot/intro
This Godot Addon make advanced variable inspector exporter in Godot easier.More Info: https://github.com/Multirious/gd-advanced-inspector-exporter/blob/main/README.md
Finite state machine plugin for Godot. It allows you to setup your states easily inside your project. Basically it consist of "Finite state machine" node which is able to hold child nodes that are representing individual states and transitions. It's created with the ease of additional states creation in mind, it will create for you script files for states and transitions. The file will be created in special "FSM" folder inside directory that's holding currently edited scene.This plugin have also visual graph tool for creating fast fast prototyping :)For more info check Video, Github and FSM.gd readme section. If you are not sure what Finite Machine state is, you can read about them here: http://www.gameprogrammingpatterns.com/state.htmlKEEP IN MIND that while we are using this plugin and it should be well tested, we take no responsibility for any damage caused by this code. You should always use Version control systems in your project.