A side dock to make basic drawings without leaving the Godot editor, useful for prototyping. Has basic and custom paint tools, supports drag and drop from any file/texture in editor (PNG only), onion skinning, sprite sheets, etc. Janky, minimal and tailored to drawing black outlines+fillings and shadows. Documentation on github: https://github.com/sulianthual/scribbler
A simple add-on that copies some of the functionality of FMOD inside of Godot. Sound Effects (SFX). Meant for game jams, prototypes, and small projects. Read more on GitHub: https://github.com/kpids/bmod
Addon to store data in text or encrypted files, in Godot Engine 4, in an easy way.More info:https://github.com/TheVulcoreTeam/Persistence
Interact with WebAssembly modules from Godot.Inspect Wasm modules, access globals, call functions, and manipulate memory.Documentation: https://github.com/ashtonmeuser/godot-wasm/wikiRepository: https://github.com/ashtonmeuser/godot-wasm
Gmap is a map bundler to help your community make maps with the full power of the godot engine.GitHub: https://github.com/Kaifungamedev/GMap
This plugin adds a dock to the bottom of the screen. Similar to what you would see in Unity or Unreal. It allows you to preview assets and drag them into the scene.Setup Guide - https://github.com/Reetro/Asset-Dock
Note: I strongly recommend you check out the template on Itch. https://greenf0x.itch.io/godotboy-template. This version does not get updated as often. The GitLab link is always the most cutting edge, but perhaps not the most stable. GodotBoy allows you to load ROMs from everyone's favorite 80s portable game console as well as it's 90s counter part. You can add an emulator to you game. The repo includes some examples of using these as a pickup, or as part of a control surface.The sample is the most minimal example I could come up with and a ROM created from GBStudio (another MIT licensed project)It's a GDExtention written in Rust with GodotRust and RBoy.0.1.4: It now supports Windows, Linux, Linux on ARM64, and Android (on ARM64, but no reason it can't support Android x86 if anyone wants that).0.2.0: Added support for GBA, but requires a BIOS file. Maybe someday figure out how to remove that requirement. v0.4.0 note: this was removed, it is beyond the scope of this project. If this is of interest to you, find me on BlueSky.0.3.0: Now has support for Web exports. Requires Threads and Extension support in web exports.0.4.0: Memory tools added! GBStudio added the script memory map to the exports, so you can now use the memory read/write tooling to trigger events in Godot or modify the game at run time.Itch.io Link: https://greenf0x.itch.io/godotboy-templateGodotRust: https://github.com/godot-rust/gdextRBoy: https://github.com/mvdnes/rboy
Tools for rapidly developing and deploying multiplayer games with Godot 4Learn more at https://jamlaunch.com
Deprecated: Please use Icon Explorer instead.https://godotengine.org/asset-library/asset/2511If you use Material Design icons from [Pictogrammers](https://pictogrammers.com/library/mdi/), they come without any fill color, automatically rendered black. This is not a convenient color as it makes it impossible to modulate the color. The icon patcher provides a utility to automatically patch the icons to white color.Set the icon directory in the Project Settings under the menu `Plugins` -> `Icons Patcher`.Then use `Project` -> `Tools` -> `Icons Patcher` to patch the icons.For more see https://kenyoni-software.github.io/godot-addons/addons/icons_patcher/.
DateTimePicker is a Godot Android plugin that provides native Android Date Picker, Time Picker, and DateTime Picker.For a list of available methods and signals, please refer to the README: https://github.com/syntaxerror247/godot-date-time-picker/blob/main/README.md
A plugin for Godot that parses and displays RSS feeds in engine (and editor).NOTE: This plugin currently only supports RSS feeds and not ATOM feeds.NOTE: This plugin includes the GodotXML addon, which is a dependency for this plugin to work. GodotXML plugin taken from https://github.com/elenakrittik/GodotXML .
# Mono Plugin (https://github.com/tensai-suraimu/godot-plugin-mono-plugin)## Usage:1. Download this plugin into your project and enable it.2. Create a `.mono_repo` directory under your plugin directory.3. Use `Project > Tools > Export Plugins` to exports them.## Project structure reference::```# res://addons/| ...|| mono_plugin/| | ...|| your_plugin/| | .mono_repo/ # <- Exported files are stored here.| | * .git/| | * addons/| | * * your_plugin/| | * * * ...folders/| | * * * .gitignore| | * * * plugin.cfg| | * * * ...files| | * docs/| | * ReadMe.md| | * ...documents.md| || | docs/| | ...folders/| | .gitignore| | plugin.cfg| | ReadMe.md| | ...documents.md| | ...files|| your_plugin/| | .mono_repo/| | * ...| | ......```## TODO List- [ ] Git integration.