Let's you control your Philips Hue lights from within Godot games.Find the documentation at https://github.com/FilipLundby/Gohue
Similar to the official Godot Asset Library, we wanted to provide an easy way to access assets from our store, https://www.godotassets.com
Hierarchical Finite State Machine As we all know, state machine is a very common design pattern. Here provide a powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing.FeaturesPerfect visual editorSupports hierarchical nesting and can be used in complex situationsDiversified transition plansTwo development modes: signal callback and attached state scriptDevelop base GDscript, compatible with Godot basic version and mono versionHFSM structure:Installation Clone this repo and copy "addons" folder in your project,then Activate this plugin in Project Settings -> Plugins.Demo video link:https://www.bilibili.com/video/BV1AB4y1c79PNOTE: Please obey the license(read LICENSE.md for more) when you using this plugin.The full version is under a custom license.The trial version is under the GNU Lesser General Public License v3.0.TutorialPlease jump to the github for read document. This plugin still is a alpha version . there might have some bugs in this plugin . Please submit issues to report the bugs or offer proposals.If this plugin can help you , please consider to sponsor me by getting the full version :https://afdian.net/@Daylily-Zeleenhttps://godotmarketplace.com/?post_type=product&p=37138
Immediate GUI for Godot.Useful for debugging.Usage example: https://github.com/VolodyaKEK/godot-immediate-gui
An overworld map for a JRPG.Comes with Dialogic v1.1 by coppolaemilio. For more info on Dialogic, see https://github.com/coppolaemilio/dialogic
This simple demo simply displays how to map to a hexgrid according to this guide (https://www.redblobgames.com/grids/hexagons/) to a Godot tilemap (like in the 2d Hexagonal Map Demo in the asset library)Hex code taken from: https://github.com/romlok/godot-gdhexgrid and modified to use internal Godot functions. Please check that repository for usage of the included libraries.## Demo Usage * Highlighted hex will display coordinates in both Godot grid and in Hex Vector3 (i.e "cube" format). * Left-clicking on a hex, will convert it to a water tile * Right-Clicking on a hex will convert all its neighbours to mountain tiles.
This is the demo project from my Godot Third Person Controller tutorial series.https://www.youtube.com/playlist?list=PLqbBeBobXe09NZez_1LLRcT7NQ9NfUCBC
A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games. Documentation at:https://github.com/jocamar/Godot-Post-Process-OutlinesIf you have any questions feel free to reach out to me on Twitter:https://twitter.com/joaomarinheiro
This is the demo from my tutorial series:https://www.youtube.com/playlist?list=PLqbBeBobXe08DLRMDMyY2YXLx-Q4R9Ujl
Mirrors!!You look at yourself at the same time when you look at themThis is a WIP build of a mirror asset,this is the best that I could do with in a weekand this is my first ever time in using a game engine so no promises :DSo I herd ya needed mir'azz...+Stuff behind it doesn't appear on the mirror+It's easy to Install+It's easy to use+It's easy to instantiate+It's portable: (just drag and drop the .tscn file into the project/scene)+The code is well documented: (comments with custom debugging code galore)+and It's freeInstructions, documentations and debugging instructions(is just for fun XD) are all in the main codeI'd like to thank the ff people for their insight and tutorials:Miziziziz: https://www.youtube.com/watch?v=xXUVP6sN-tQBastiaan Olij: https://www.youtube.com/watch?v=wPzTmFHrGQkMartin Senges: https://www.youtube.com/watch?v=DDZeW-AqjWI
A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, asynchronous scene loading, a global event manager and caching materials. Documentation at:https://github.com/jocamar/Godot-Common-Game-FrameworkIf you have any questions you can reach out me on Twitter and I'll be happy to help:https://twitter.com/joaomarinheiro
Runtime console for Godot.Usage example can be found on GitHub: https://github.com/VolodyaKEK/GodotConsole