Immediate GUI for Godot.Useful for debugging.Usage example: https://github.com/VolodyaKEK/godot-immediate-gui
This plugin gives you the ability to have lens flare in your 3d projects. And it's procedural too; meaning you don't need to assign actual lens flare textures as long as you have a bright spot in your screen.Just install the addons folder to add it to your project.Find out more here: https://github.com/SIsilicon/Godot-Lens-Flare-Plugin
This simple demo simply displays how to map to a hexgrid according to this guide (https://www.redblobgames.com/grids/hexagons/) to a Godot tilemap (like in the 2d Hexagonal Map Demo in the asset library)Hex code taken from: https://github.com/romlok/godot-gdhexgrid and modified to use internal Godot functions. Please check that repository for usage of the included libraries.## Demo Usage * Highlighted hex will display coordinates in both Godot grid and in Hex Vector3 (i.e "cube" format). * Left-clicking on a hex, will convert it to a water tile * Right-Clicking on a hex will convert all its neighbours to mountain tiles.
This plugin shows you a list of possible errors, caused by configuration of Node-properties.Usage:1. Download the plugin from the asset store or download the repository and include it in your Godot project2. Enable the Plugin in Project -> Project Settings -> Plugins3. Open a Scene from your project4. Check for warnings in the bottom dock5. Click on a warning in the list to jump to its corresponding nodeCheck https://github.com/dardanbujupaj/godot-node-warnings for a detailed description.
This is the demo project from my Godot Third Person Controller tutorial series.https://www.youtube.com/playlist?list=PLqbBeBobXe09NZez_1LLRcT7NQ9NfUCBC
Useful templates for creating games with Godot Engine. It is intended to expand and modify the toolset to your needs. It is high customizable and offers a simple, but efficient base.Features- jSaveManager: Stores values easily- jTable: Advanced Tables for Godot. For your needs- jList: Adds powerful and customizable lists.- jAudioManager: Play music and sounds with a single line of code. Everywhere.- jSettings: Basic Settings Manager- jEssentials: Simple but efficient functionsFor more information visit https://github.com/Jean28518/Godot-jTools
A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games. Documentation at:https://github.com/jocamar/Godot-Post-Process-OutlinesIf you have any questions feel free to reach out to me on Twitter:https://twitter.com/joaomarinheiro
An overworld map for a JRPG.Comes with Dialogic v1.1 by coppolaemilio. For more info on Dialogic, see https://github.com/coppolaemilio/dialogic
Mirrors!!You look at yourself at the same time when you look at themThis is a WIP build of a mirror asset,this is the best that I could do with in a weekand this is my first ever time in using a game engine so no promises :DSo I herd ya needed mir'azz...+Stuff behind it doesn't appear on the mirror+It's easy to Install+It's easy to use+It's easy to instantiate+It's portable: (just drag and drop the .tscn file into the project/scene)+The code is well documented: (comments with custom debugging code galore)+and It's freeInstructions, documentations and debugging instructions(is just for fun XD) are all in the main codeI'd like to thank the ff people for their insight and tutorials:Miziziziz: https://www.youtube.com/watch?v=xXUVP6sN-tQBastiaan Olij: https://www.youtube.com/watch?v=wPzTmFHrGQkMartin Senges: https://www.youtube.com/watch?v=DDZeW-AqjWI
A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, asynchronous scene loading, a global event manager and caching materials. Documentation at:https://github.com/jocamar/Godot-Common-Game-FrameworkIf you have any questions you can reach out me on Twitter and I'll be happy to help:https://twitter.com/joaomarinheiro
Runtime console for Godot.Usage example can be found on GitHub: https://github.com/VolodyaKEK/GodotConsole
This plugin adds a new node for giving a volumetric lighting effect to light nodes they are attached too.It also supports Lexpartizan's Sky Shader.https://github.com/Lexpartizan/Godot_sky_shader.More info in the README file. Please read it.