Godot.XT enables the use of asynchronous resources as assets.The plugin creates a "URL" manager where you assign an identifier to an asynchronous resource using a <XT+[ResourceType]> file.*Only supports images for now
This asset holds a scene configured with a path and a child camera, which looks at a selected node in the inspector being the movement of the camera restricted to the path. The camera will go to the closest point in the path to the selected target automatically.Update 1.1: Cleanup and now the CameraPath3D can take a child Path node or another CameraPath3D node and transmit his unit offset for various effects.
Get Frames times of an AnimationPlayer in milliseconds. This can be useful if you want to synchronize the timing of animations made with AnimationPlayer with your Aseprite project. Because Asesprite handles frame times in a different way than Godot.How to use:Just copy the "addons/get_animplayer_frame_millis" folder to your addons. And enable the plugin from Project Settings. Now you have a new dock, select any AnimationPlayer and in the dock you can get all frame data. When you click any frame button, the frame duration in milliseconds will be copied to clipboard.
godot-playfab is an addon for the Godot Engine to use Azure PlayFab.godot-playfab has been proven in production by games like Dome Keeper by Bippinbits!I wanted to create an opinionated, "natural" Godot integration/SDK. Anyone could use the C# SDK right now or use any SDK with GDnative. But these SDKs are only generated SDKs, with a lot of duplicated models, which are nothing more than an API wrapper.However, I want it to feel natural to the environment of Godot.For the Godot 4 version, please see https://godotengine.org/asset-library/asset/1321
Helps see where you don't have comments on properties and methods inside scripts. Useful for writing addons, as comments are shown as documentation in external editors.- Double-click to show line in script editor;- Lists undocumented members in white, documented in dark green;- Members starting with underscores are highlighted differently if you want to keep them private;- Checkboxes to hide properties P= and methods F= of any category- Shows where Markdown codeblocks were used (shown as code in VSCode, but not in Godot 4 auto-docs so easy porting later)- Shows completion percentage.For now, only supports GDScript.
Renders Latex in Godot Mono! Usage Instructions:1.Create a Godot Mono project and build a C#-script.2. Install from the Godot Asset Store from inside the Engine or by cloning. When including in an existing project, you won't need the *.godot and *.sln.3. The add-on depends on CSharpMath.SkiaSharp, licensed under MIT, as a nuget package. You to integrate this into your existing Godot Mono project by copying the <ItemGroup>-tags into your project's .csproj-file from GodoTeX.csproj.4. Enable the addon in the settings, as usual. You can now create a LaTeX node and start your math excapades!
Works with 3.4.x and 3.5Easily add node references to scripts and copy the variable name to your clipboard.1. Select one or more nodes. There will be a dropdown menu in the scene toolbar if the plugin detects that one of the node's parents has a script. The plugin will scan recursively up the tree.2. Select the parent to which you want to add the reference.3. Select the last option to copy the last created reference's variable name.4. Reload the parent script by closing it and reopening it. For some reason, I can't get it to reload automatically.5. Now you can use that variable.
This is a minimal Brotato - Content Loader Template for the Mod Loader Dev Tool.To use this template, follow these steps:1. Ensure that you have the latest version of the Mod Loader Dev Tool installed. You can find it on the Asset Library or the Releases page on GitHub. For detailed installation instructions, please visit the Dev Tool Repository.2. Download or install this template, and place the `Brotato-ContentLoader-minimal` directory in the Dev Tool template directory located at `res://addons/mod_tool/templates`. ( Just click install if you are in the Editor AssetLib )Now you can create a new mod using this template and start developing your Content Loader mod!Enjoy modding with the Mod Loader Dev Tool!
Adds a fur node to Godot 3.5.* Fur can be styled with textures and various parameters.* Works on static and skinned meshes.* Fur can be styled using blendshapes.* Fur moves based on gravity and postional and rotational physics around pivot point.* Built-in LOD system.Version 0.3.0 Changes* Addon tested against Godot 3.5* Various shader fixes related to transparencyVersion 0.2.0 Changes* Improved UI, now dynamically parses shader for better use with custom shader* GLES2 support* API option for growth, for effects of the fur growing through animation or script call* Ability to control fur length, density, thickness and growth offset with a single RGBA mask textureVersion 0.1.1 Changes* Improved UI* Two additional fur patterns* Performance improvements* Experimental mobile support* Bug fixes